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ssdsa
searching PlanetScale…
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6 ms
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1.
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The Impossible Prompt That's Easy for Humans
(teodordyakov.github.io)
4 points
by
ssdsa
10mo ago
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2 comments
2.
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A case against syntax highlighting
(linusakesson.net)
2 points
by
ssdsa
2y ago
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0 comments
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by
ssdsa
2y ago
It's really cool to design all those NOR gates using thermionic valves, as shown in the schematics in the middle of the article. I just wonder if using two regular diodes in the input paths of each NOR gate and another diode in the out
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by
ssdsa
6y ago
I wonder if he really was afraid of the government, or if he was just tried to keep his brother from loading the games. The part where he actually cuts the physical tape is great. The funny thing is that, without cutting the tape, anybody c
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by
ssdsa
7y ago
But he is still alive, isn't he? I hope he has heard the tunes by now. With sites like https://c64audio.com/ and Kickstarter projects like https://www.kickstarter.com/projects/c64audio/back-in
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by
ssdsa
7y ago
I smiled when I read the word "graphician" in the guidebook. That word doesn't really exist, or rather, it didn't exist until my scene group friend going by the handle OMG https://csdb.dk/scener/?id=
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by
ssdsa
7y ago
Everything the C64 demo scene produces is cataloged and archived at https://csdb.dk/ You can find the latest releases here: https://csdb.dk/latestreleases.php - The C64 demo scene is still very active. Ther
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by
ssdsa
7y ago
This, as a WebGL shader in shadertoy: https://www.shadertoy.com/view/ld23DW
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Insult Swordfighting without having to play the whole Monkey Island game
(int33h.com)
1 points
by
ssdsa
7y ago
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0 comments
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Parallaxian on the C64
(kickstarter.com)
1 points
by
ssdsa
7y ago
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0 comments
11.
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by
ssdsa
7y ago
Yes, it is very rewarding to program your own graphics routines or your own simple implementation of a raytracer and then see the correctly rendered scene on screen for the first time. I did this on my Amiga a lot time ago (1995), and then
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by
ssdsa
8y ago
In 2013, I recreated the output as a shader in ShaderToy: https://www.shadertoy.com/view/ld23DW
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Aaron Giles Programming War Stories LucasArts Entertainment Company
(aarongiles.com)
1 points
by
ssdsa
8y ago
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0 comments
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Sudoku Solver by Peter Norvig
(towardsdatascience.com)
1 points
by
ssdsa
8y ago
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0 comments
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Laser routine
(imgur.com)
3 points
by
ssdsa
9y ago
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0 comments
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by
ssdsa
9y ago
"attention" sounds like "ä Tänn-schen" in German, which is Saxony dialect for "a small fir".
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Death Sentences
(thedeathsentences.tumblr.com)
2 points
by
ssdsa
9y ago
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0 comments
18.
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by
ssdsa
10y ago
How many keys were there? I suppose there must have been a lot more keys than your ROM had address lines.
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by
ssdsa
12y ago
On 6502, JMP uses 3 cycles. A branch uses 3 cycles if no page boundary is crossed, and 4 cycles if a page boundary is crossed. So there, JMP is "faster".
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by
ssdsa
12y ago
So it's like "Cookie Clicker", but instead of baking cookies, you generate pixels like the VIC II chip in a Commodore 64. Great!
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Commodore Amiga – A visual Commpendium
(kickstarter.com)
3 points
by
ssdsa
12y ago
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0 comments
22.
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by
ssdsa
12y ago
"Only legal opcodes were used in this demo" - Great! Some information on 'illegal' opcodes for the 6502 CPU: http://www.pagetable.com/?p=39 http://www.oxyron.de/html/opcodes02.html
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Potato Salad Kickstarter at $71,530 of $10 goal
(kickstarter.com)
9 points
by
ssdsa
12y ago
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4 comments
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The Last Line Effect
(viva64.com)
2 points
by
ssdsa
12y ago
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0 comments
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How a password changed my life
(medium.com)
2 points
by
ssdsa
12y ago
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0 comments
26.
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by
ssdsa
12y ago
Nice one! Converting Binary to Hexadecimals is easy when you've got experience from coding assembler on your Commodore 64. Just remember the 4 bits for each hexadecimal digit. Then enter the 4 bits of the first digit with your left han
27.
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by
ssdsa
13y ago
There already is a conversion of "Super Hexagon" to the Commodore 64. It's called "Micro Hexagon": http://kotaku.com/micro-hexagon-is-super-hexagon-on-the-comm... http://csdb.dk/rele
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by
ssdsa
13y ago
In Commodore BASIC, the PRINT command is tokenized and stored as a single byte $99 - see this wiki: http://www.c64-wiki.com/index.php?title=BASIC_token When you use "?", this gets stored as the same token $99 as w
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ssdsa
13y ago
In Commodore BASIC you use ":" to separate statements. ";" is used at the end of a PRINT statement to keep it from appending a newline.
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by
ssdsa
13y ago
Very nice! There's also a JavaScript remake of the classic C64 game "Boulder Dash" by the same author: http://boulderdash.krissz.hu/ It even comes with a Construction Kit.
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