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sscott
searching PlanetScale…
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3 ms
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by
sscott
6y ago
This is a fantastic resource and a must read but it is quite out of date in many respects. Especially in respect to the introduction of low level APIs, mesh shaders etc etc.
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by
sscott
6y ago
Yes sorry that last paragraph is a bit of a munge it should read: Rendering it on the other hand would be relatively trivial with a marching cube algorithm AND using one or more rays per pixel [to ray trace against the hull constructed by t
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by
sscott
6y ago
But you've still got to load the chunks from some massive dataset stored somewhere and you can still look/run around in a full sphere at 60fps? The backdrop pieces are effectively where the rays hit as far as I can tell from your
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by
sscott
6y ago
I am a computer graphics guy and I reckon it'd largely be a memory issue. Essentially Minecraft is a voxel system which grows at a cubic rate. This will quickly fill your GPU's memory and shortly there after system memory and shor
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by
sscott
7y ago
The simple fact that most countries put tight spending regulations on election campaigns should tell you they work and why this level of advertising focus is something we should all be concerned about.
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by
sscott
8y ago
Because it'll be the worse trade deal anybody has signed in the history of the world for Britain.
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Artificial Intelligence: The Death of The Coder
(medium.com)
4 points
by
sscott
8y ago
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