Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
srepmub
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
Shed Skin restricted-Python-to-C++ transpiler 0.9.13
(github.com)
1 points
by
srepmub
2mo ago
|
1 comments
2.
▲
by
srepmub
2mo ago
I have just released version 0.9.13 of Shed Skin, a restricted-Python-to-C++ transpiler. It is the first release that was greatly helped by the use of AI, fixing many bugs and filling gaps against Python 3.15. We are always looking for new
3.
▲
by
srepmub
2y ago
forgot to link to my blog post about the release: http://blogfarts.blogspot.com/2024/06/shed-skin-restricted-p...
4.
▲
Shed Skin restricted-Python-to-C++-compiler 0.9.9
(github.com)
3 points
by
srepmub
2y ago
|
3 comments
5.
▲
by
srepmub
2y ago
I have just released version 0.9.9 of Shed Skin, a restricted-Python-to-C++ compiler. It comes with a whole host of small improvements, and also a nice new (constructive solid geometry) example, which becomes about 15 times faster on my sys
6.
▲
by
srepmub
4y ago
youtube video if unclear in subject: https://www.youtube.com/watch?v=171AQx7l43s
7.
▲
Fast DOOM WAD renderer in 999 lines of Python
(youtube.com)
2 points
by
srepmub
4y ago
|
2 comments
8.
▲
by
srepmub
4y ago
A re-implementation of the original DOOM WAD renderer, based on Leonardo Ono's Java implementation, and compiled with Shedskin for a 100-time speedup or so. http://blogfarts.blogspot.com/2023/02/fast-doom-wad-
9.
▲
by
srepmub
4y ago
it will always be a game of catching up with new features, but at least we are over the major hurdle now of migrating to python 3.. :)
10.
▲
Shed Skin restricted-Python-to-C++-compiler 0.9.6
(github.com)
10 points
by
srepmub
4y ago
|
4 comments
11.
▲
by
srepmub
4y ago
I have just released version 0.9.6 of Shed Skin, a restricted-Python-to-C++ compiler. The highlight of this release is the migration to Python 3. For more information about the release: http://blogfarts.blogspot.com/2022
12.
▲
by
srepmub
17y ago
the main techniques that I use for type inference were invented by ole agesen and john plevyak, who worked on self and concurrent aggregates, respectively (iirc). it may be they were influenced by research on lisp, but I doubt it.