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searching PlanetScale…
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5 ms
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1.
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by
spite
11y ago
There's a bit of a write-up coming up!
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by
spite
11y ago
Well, regarding that small minority... WebGL was enabled on Android on KitKat, and according to starts, that's 70,8% of installations ( http://developer.android.com/about/dashboards/index.html ) WebGL was enabl
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by
spite
11y ago
Actually, seems to be fixed in Nightly (47.0a1 (2016-02-07)) already. Cool!
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by
spite
11y ago
Technically, they're wrong because the stats are collected by trackers in sites about WebGL, so there's a bias towards having complete WebGL implementations. Of course there are more than 1% browsers that support, but we're t
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by
spite
11y ago
Firefox beta/Aurora/DeveloperEdition... all but stable have a regression on WebGL and reporting missing extensions support, like OES_texture_float. Most of the three.js recent content will probably not work on them.
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by
spite
11y ago
Should work on Chrome, Firefox, Safari, IE, Opera, Edge... any that supports WebGL with OES_standard_derivatives (so basically 99% of browsers according to http://webglstats.com/ ) What version of Firefox, OS, GPU, etc. are
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by
spite
11y ago
and a fun bunch of variations those were :D
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by
spite
11y ago
Hence the "insane", it means 2048x2048 base particles. That's over 25 million triangles (or 75 million vertices) per pass, and it's done twice (color and shadow mapping). Also the curl noise is pretty expensive, and 2048
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by
spite
11y ago
You laptop has a fan, but it was probably spinning to cool down the GPU. This effect is 99.9% running on your graphics card; once everything is setup by the CPU, it's all running in shaders and video memory. Still hot, but just wanted
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by
spite
11y ago
It is a nice track! I wanted to do something with audio, stretching the cubes, changing their scale, and emitting different number of particles based on some audio analysis. The next experiment ^_^ About the frakenpolys: the hash info doesn
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by
spite
12y ago
This is a Chrome DevTools extension I've been working on for a while. Its purpose is to enable a feature similar to Firefox DevTools Shader Editor, which shows the list of linked programs in a WebGL rendering context, and allows to liv
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WebGL: Shader Editor for Chrome DevTools
(github.com)
6 points
by
spite
12y ago
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1 comments
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Show HN: Making of cru·ci·form (JavaScript and WebGL)
(clicktorelease.com)
2 points
by
spite
12y ago
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0 comments
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Show HN: Carving digital pumpkins with WebGL
(itsamessage.com)
7 points
by
spite
12y ago
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0 comments
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Show HN: A JavaScript library to read depth maps from Android Lens Blur app
(clicktorelease.com)
1 points
by
spite
12y ago
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0 comments
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Show HN: Create your own snow[man/woman/person/thingie] (WebGL)
(snwbx.com)
2 points
by
spite
13y ago
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0 comments
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Show HN: Loading sound files faster using Array Buffers and Web Audio API
(clicktorelease.com)
2 points
by
spite
13y ago
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0 comments
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Show HN: the most random tv channel using Twitter, vine and instagram
(procras.tv)
1 points
by
spite
14y ago
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0 comments
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Shake a flake - reactive snow using WebGL, Web Audio API and WebRTC
(clicktorelease.com)
3 points
by
spite
14y ago
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0 comments
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CCapture.js - A library to capture canvas-based animations
(github.com)
3 points
by
spite
14y ago
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0 comments
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by
spite
14y ago
Not exactly running but it works :) https://twitter.com/thespite/status/219819201928503297
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by
spite
14y ago
Ken Perlin's page ( http://mrl.nyu.edu/~perlin/ ) has a lot of interesting resources and demos.
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by
spite
14y ago
It does for me: Opera 12.00 alpha, build 3278, Windows 7. What's your setup?
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Floating shiny knot - Millions of environment maps with Street View panoramas
(clicktorelease.com)
3 points
by
spite
15y ago
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0 comments