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spawndog
searching PlanetScale…
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by
spawndog
11y ago
Indeed. Often the slowest code for us is due to cache friendliness more than algorithmic complexity. For the data to be laid out correctly the problem needs to be solved way earlier in your toolchain as well as downstream with a rewrite of
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by
spawndog
11y ago
Hi all, I work with Tony the author of the article and answer (or find someone to answer) any league questions you might have. Tony will be most likely be online later in the day as he works remotely with us from Australia.