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skohan
searching PlanetScale…
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13 ms
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151.
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by
skohan
4y ago
Yeah it's a super interesting topic, thanks for sharing! A couple questions: 1. What use cases are you targeting, or which ones do you think have the most benefits from wasm? 2. What tools/stack are you currently using, or which o
152.
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skohan
4y ago
What compromises does WASM have relative to plain old native code?
153.
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skohan
4y ago
Yeah parsers are fun! We did a recursive descent parser for a toy language in uni and I think it was one of the most illuminating and fun projects we did at school. Lately I've been working on a tool to make it easy to implement a par
154.
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skohan
4y ago
This type of criticism sometimes seems to capture the spirit you're describing, but sometimes it seems to verge on entitlement when talking about video games. I think it was John Carmack who bemoaned the fact that the video game audien
155.
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skohan
4y ago
> you can still clearly see it's a computer game But I think it's quite amazing that we've gotten to the point where people in this thread are pointing out the details which betray that this is not photorealistic, in order
156.
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skohan
4y ago
If you watch the YouTube version which is longer linked elsewhere in the comments you can see the trees moving, as well as things like awnings
157.
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skohan
4y ago
Aren't artists still involved in getting assets ready for production? My understanding was that a fair amount of polishing and refinement would still be required after capture (e.g. trimming down a very high poly model to something wh
158.
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skohan
4y ago
That part is realistic - the only part which is not is the lack of people shouting at them to move
159.
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skohan
4y ago
A lot of games have wind effects, with moving vegetation, particles and fabrics for example. Whether or not it appears in a game will usually be dictated by budget: both hardware budget (usually dictated by the current console generation) a
160.
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skohan
4y ago
You could not have seen this 10 years ago. Tons of geometric detail (unless those bikes are really clever billboards) and lots and lots of texture detail. 10-year-old GPUs would have had neither the VRAM nor processing power to put this o
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skohan
4y ago
I'm not sure if I expressed myself well: I'm not making the argument that we should just accept a future where AI has free rein. Quite the contrary: I would argue we should examine how to preserve the spirit of the precedent - wh
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skohan
4y ago
I don't know why we should be concerned with the status quo of copy-write law at all with respect to AI. ML is categorically new in how it applies to these domains, and it's not clear to me at all that rules that apply to humans
163.
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skohan
4y ago
I think it's also a perfect counterexample to the assumption of rationality by the Chicago school of economics.
164.
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skohan
4y ago
Or how about "let me build and run an app on my device without XCode spending 20 minutes 'Preparing Apple Watch for development'"
165.
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skohan
4y ago
I'm actually looking forward to when the pendulum swings back towards efficiency. I recently built a mini ITX build around a 2070S, which is basically silent and takes up barely any space. Smaller, cooler and quieter is more appealin
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skohan
4y ago
You should try proton! Linux gaming has never been better, and it's a relaxing experience compared to Windows.
167.
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skohan
4y ago
I think it depends when in the cycle you buy. Yes if you buy at the same time the new console generation comes out, the console is probably going to be cheaper (if it's even available) due to economies of scale, and the fact that they
168.
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skohan
4y ago
Different fuel types is categorically different. The fact that you can't run a petroleum engine on diesel is not a restriction placed on the car by the vendor, it's just physics. My example would be, what if your car refused to a
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skohan
4y ago
This is such a weird argument to me. Yes that's the legal framework we are living under, but I think it is pretty far from any intuitive sense of ownership. Software is quite strange in the way it allows something we own, and keep in
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skohan
4y ago
Centralization is a logical result of unregulated capitalism. If money can be used to buy advantages in the market, it follows that any player with an edge can use it to widen their lead over time to the point nobody else can compete. Anti
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skohan
4y ago
It may not even be incorrect. For instance if the only thing you care about is raw speed, an allocator which just grabs pages of memory and never deallocates or overwrites might be the optimal solution, especially if it's provable all
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skohan
4y ago
Push constants are a great example. Once you have worked with them it feels like a huge step backwards to go without. In some cases you can use an instance id and a buffer binding as a workaround, but it definitely feels like a hack.
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WebGPU is not a replacement for Vulkan (yet)
(medium.com)
4 points
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skohan
4y ago
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2 comments
174.
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skohan
4y ago
Yeah it's unreal. And the result is so well-proportioned and 3-dimensional as well. I wonder how much of it was in his mind before he started, and how much was about figuring out what would fit along the way.
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skohan
4y ago
What disadvantage do you see with USB-C iPhones? I would love to share a cable with my laptop, phone, tablet and everything else
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skohan
4y ago
> Effectively, the UK let (mainly by omission, not intentionally) the solutions compete and then selected the most broadly used solution to standardise on. We're down to two connectors here, one of which is only used by a single ven
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skohan
4y ago
Even if they throw them out, it's better to pull off the bandaid than to go on creating more and more redundant cables and e-waste for the next 30 years
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skohan
4y ago
But again, this is if you think of USB-C as a replacement for Mini-USB and Micro-USB. USB-A remained an uncontested standard for roughly 30 years, and is now gradually being replaced by USB-C. If USB-C has the same longevity, and can also
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skohan
4y ago
Have you seen this outside Italy? Everywhere else in Europe I've always seen the Europlug, it's only Italy where sometimes you have the weird 3-in-a-line plug, at least in Western Europe
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skohan
4y ago
But you're assuming this USB-C decision is eternal right? Couldn't the problems you raised be solved by having a standards organization which could monitor and update the status quo over time based on the technologies available?
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