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skittlebrau
searching PlanetScale…
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7 ms
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skittlebrau
1mo ago
I propose “sloptimizing”
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skittlebrau
2y ago
Tell me you don’t ski in New England without telling me you don’t ski in New England.
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skittlebrau
3y ago
I have the same issue, seemingly, with my 2017 Outback. My battery kept dying for which I got a lot of run around from the dealer (gaslighting about keyless entry drains it if the key is too close to the car, etc.) Eventually I found a Re
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skittlebrau
3y ago
I spent three summers sorting QSL cards at the outgoing bureau (between giving tours) at the ARRL. It perhaps wasn’t so much “magical” as tedious, but it was a pretty cool job as a high school-aged ham. I even got my own ARRL staff QSL card
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skittlebrau
3y ago
Looks like that’s the max weight for any package.
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skittlebrau
4y ago
Spaceteam is kind of a "Jackbox bridge simulator" if you haven't tried it. It's definitely silly and not serious, and in my experience can be enjoyed by a pretty wide audience. https://spaceteam.ca/
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skittlebrau
5y ago
BonusXP | Game Developer | Allen, TX (Dallas area) | Onsite or Remote | Full-Time BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for talented developers to join our team to work on a next-gen multiplayer RPG
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skittlebrau
7y ago
“Starting October 14th, 2019 Steam will require all new macOS Applications to be 64-bit and notarized by Apple.” ( https://partner.steamgames.com/doc/store/application/platfor... )
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A paper towel dispenser with an end-user license agreement
(theverge.com)
9 points
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skittlebrau
7y ago
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0 comments
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skittlebrau
8y ago
BonusXP | Game Developer | Allen, TX (Dallas area) | Onsite | Full-Time BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for a talented programmer to join our team. Shipped games, knowledge of C#, and experie
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skittlebrau
8y ago
IMO as someone who works on games, developers will come along with high quality Linux builds when there are a significant number of users that demand it. I think anyone who's doing a Linux port now is doing it out of the goodness of t
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skittlebrau
8y ago
Beers on "nitro" are still carbonated with CO2. The nitro is used to achieve a higher serving pressure used to force it through a diffusing nozzle on the tap. N2 doesn't actually dissolve in liquid very easily compared to CO
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skittlebrau
9y ago
You can run your updates faster than the slowest ping. You just need more command latency. So when you, say, command a unit to move somewhere, there's an agreed-upon future time when that's going to happen. This time has to be
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skittlebrau
9y ago
We got way better at dealing with synced/deterministic simulations over time. Much better sync logging system, decoupling render rate from simulation rate, more institutional knowledge/intuition about all the surefire ways to bre
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skittlebrau
9y ago
We made a Stranger Things mobile game for Netflix that is free and devoid of IAP. It's just freely available on the app stores though, and does not require a Netflix subscription. https://itunes.apple.com/us/app
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skittlebrau
11y ago
Very cool to see this (I worked on Hero Academy). When you say the randomness was removed, does that mean player's hands were a specific fixed shuffle or something else? How does it fair against good human players? Would it do much wor
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skittlebrau
11y ago
I have never written anything up personally, but I'm sure there is some stuff out there to be found. Get any two former Ensemble employees together, possibly buy them a beer, and you will almost certainly get some stories that sound ap
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skittlebrau
11y ago
Strangely I am responsible for the name of this cheat code. It's an accidental-turned-intentional misnomer for a place we used to eat a lot during Age2 development called Fred's Downtown Philly.
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skittlebrau
12y ago
Also, "exclusive checkout" is something that doesn't even really make much sense in git, but is important for people collaborating on non-mergeable assets (3D models, textures, etc). We end up using git for code and in-game a
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skittlebrau
14y ago
Cocos2d-x is another option: http://www.cocos2d-x.org/
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skittlebrau
14y ago
I worked at Ensemble Studios (Age of Empires) and by the time we shipped Age of Mythology we had much better tools for dealing with sync bugs. Most of the run of the mill ones could be tracked down pretty quickly, but there were still plent
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skittlebrau
14y ago
Project Settings/Editor/Asset Serialization/Force Text. I think this might be pro-only though.
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skittlebrau
14y ago
Thanks, good suggestions. We just have the current "teaser" trailer we used to announce, but now we're out, we'd definitely benefit from a more straight up gameplay-oriented trailer.
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skittlebrau
14y ago
Three of us quit our jobs about six months ago to start a new mobile game studio. It was one of the most exciting yet terrifying things I have done. I mostly lurk here on HN, but I got a lot of the inspiration/courage to take the plunge fro
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Show HN: Monster Crew, our startup's first game
(bonusxp.com)
2 points
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skittlebrau
14y ago
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3 comments
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The 'Father of Video Games' Reflects on His 40-Year-Old Invention
(theatlantic.com)
5 points
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skittlebrau
15y ago
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0 comments
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skittlebrau
15y ago
Being colorblind myself I can't attest to its quality, but: http://www.colblindor.com/color-name-hue/ edit: apparently based on this (which has a worse color picker but probably better results): http://chir.ag/projects/name-that-color
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skittlebrau
15y ago
IANAL, but I think the Marching Cubes patent has expired now since it's been 20+ years since both filing and issuance: http://www.google.com/patents?vid=4710876
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skittlebrau
15y ago
The Age of Empires/Age of Mythology series (and Halo Wars) work in an analogous fashion. By the time we were working on AoM, we had a more sophisticated hashing system that allowed the actual program flow to be hashed to some extent (via l
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skittlebrau
15y ago
Related "classic" article: http://www.antigrain.com/research/font_rasterization/
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