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sjsivak
searching PlanetScale…
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61.
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sjsivak
17y ago
Here is a good explanation of Persistence of vision which relates to how the Human Eye actually sees motion. In reality, your eye does not work in frames. http://en.wikipedia.org/wiki/Persistence_of_vision And here is a breakdown of Moti
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sjsivak
17y ago
Sure, you can try to discredit me because I just graduated from grad school this spring, but I have been making games for a while. To be honest I have never heard of Jeff Vogel before nor have I heard of Spiderweb Software, therefore I have
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sjsivak
17y ago
People often confuse "making a game easy" with "making a game rewarding". The worst thing you can do is make your game too easy, the best thing you can do is reinforce every single correct user action with positive feedback and a reward. T
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sjsivak
17y ago
Von Ahn just has teaching envy for Randy: http://www.thelastlecture.com/ Although I never took a class with either, I was at the Last Lecture and went to the Entertainment Technology Center (the program Randy built with Don Marinelli). Ev
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sjsivak
17y ago
When CS5 comes out everyone will be able to make flash apps directly for the iPhone right? It seems a pretty hefty cost to hand over half your revenue just for a slightly early release and "shepherding" through the app store approval proce
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sjsivak
17y ago
Sure, they probably were not the first ones to come up with the idea of bringing a social farm game to facebook either. However, it is clear that once Zynga and Playfish found this idea they could rapidly turn it around too. It is a bit sc
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sjsivak
17y ago
The idea may not be, but the moment it becomes a demo it can be worth quite a lot. The story, characters and gameplay can be very valuable, it is how the idea is sold to publishers. This is just like scripts in the movie industry. Most pu
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sjsivak
17y ago
Is anyone else really curious what sort of degree the author of this article has? I just graduated in May and almost everyone I know with a CS or engineering degree found jobs pretty easily. It was only the bottom of the barrel that strug
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sjsivak
17y ago
They did a good job by being honest and I think it is probably a great idea to get out of the online job recruitment sector. I just wish they would have read over that goodbye note, or at least spell checked it.
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sjsivak
17y ago
Having mutating rules is a pretty organic and dynamic game design idea. One other game that does this really well is called Fluxx: http://en.wikipedia.org/wiki/Fluxx
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sjsivak
17y ago
The actual game flOw ( http://en.wikipedia.org/wiki/Flow_(video_game) ) came out of this research. The use of Mihaly Csikszentmihalyi's theories of flow have been part of game design for a long time, and most of the stuff in the thesis is
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sjsivak
17y ago
Everyone knew that the next thing to hit twitter would be games. There is already several of them out there that focus mainly on trivia, which makes sense and could be used as an excellent marketing tool. What scares me is that this is li
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sjsivak
18y ago
The switch to internet cable/video is on the horizon. With services like Hulu and technologies like Boxee it is just a matter of time. Hopefully the cable companies will find a new way to make money, probably through on-demand content, an
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sjsivak
18y ago
True or not the real fascinating thing was the fallout, not the catastrophe itself. Watching the #amazonfail twitter real-time search results was incredible last night. Every few seconds there would be dozens of tweets covering it, and as