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siweizzz
searching PlanetScale…
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by
siweizzz
6y ago
Check out Turn Base (implement and play board games using a DSL): https://turn-base.com/ Here's an original game implemented using this system: https://turn-base.com/games/lobby/22/ (Buy
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siweizzz
6y ago
I made a website for people to play and prototype/playtest board games digitally - online, multiplayer gameplay - rules are enforced (using a DSL) - customize the look and feel using WYSIWYG editors Proof of concept implemen
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Skip the Article: AI Generated Hacker News Comments as a Service
(siweizhu.com)
3 points
by
siweizzz
6y ago
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0 comments
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by
siweizzz
6y ago
I made a website for people to prototype and playtest/play board games Quick summary: - online, multiplayer gameplay - rules are enforced (using a DSL) - customize the look and feel using WYSIWYG editors - modular: mix and ma
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Show HN: Create and play digital board games with rule enforcement
(turn-base.com)
1 points
by
siweizzz
6y ago
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1 comments
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siweizzz
7y ago
Agreed there doesn’t seem to be a consensus. Thanks for the links
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siweizzz
7y ago
Thanks, good to have this data point. I’ve been training a roughly similarly sized dataset for many 10s of ks of steps (but on 355m). Wondering if I need so many steps.
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by
siweizzz
7y ago
Can you share how large your dataset (how many tokens) and batch size was and how many epochs you used? By training slowly, do you mean that you used a small learning rate? If so, what was it? I've been reading up on batch size and peo