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shihn
searching PlanetScale…
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8 ms
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31.
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by
shihn
7y ago
That's the goal. Missing the 2d path api mainly. There are some interesting technical limitation for fill vs stroke. But for a fun hobby project, only limited time. :)
32.
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by
shihn
7y ago
no it does not, but that would be a nice feature to add.
33.
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by
shihn
7y ago
Thanks for the input. Next on my list :)
34.
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by
shihn
7y ago
You're right. The goal of Legra is to provide all basic drawing primitives not just image rendering. So one can create dynamic charts, animations etc.
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Show HN: LegraJS – Draw using Lego-like brick shapes on Canvas
(legrajs.com)
140 points
by
shihn
7y ago
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27 comments
36.
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Show HN: Draw using Lego like brick shapes on Canvas – LegraJS
(legrajs.com)
5 points
by
shihn
7y ago
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0 comments
37.
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Show HN: Sockly – Easiest Way to Work with API on WebSockets or WebRTC
(github.com)
9 points
by
shihn
7y ago
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0 comments
38.
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Show HN: Brickception A fun breakout game with Popup Windows
(brickception.xyz)
2 points
by
shihn
7y ago
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0 comments
39.
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Wired Elements 1.0: Hand-Drawn, Sketchy UI Elements for the Web
(github.com)
6 points
by
shihn
7y ago
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0 comments
40.
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Whydocatsanddogs: A visual exploration of cat and dog lovers
(whydocatsanddogs.com)
1 points
by
shihn
8y ago
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0 comments
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Show HN: ByProxy – A different way of thinking of web client-server RPC
(github.com)
3 points
by
shihn
8y ago
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0 comments
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Show HN: Windtalk – Simplest way to work with iframes
(github.com)
2 points
by
shihn
8y ago
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0 comments
43.
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Rough.js hand-drawn graphics library v3.1 released
(github.com)
4 points
by
shihn
8y ago
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0 comments
44.
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Show HN: Base69 Binary-to-Text Encoding. Like Base64 but NOICEr
(github.com)
4 points
by
shihn
8y ago
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0 comments
45.
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Ask HN: What was the last Math formula/concept you used while coding?
10 points
by
shihn
8y ago
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5 comments
46.
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by
shihn
8y ago
Here's demo using some complex equations: https://pshihn.github.io/math-ml/examples/torture.html
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Show HN: MathML using custom-elements – works across all browsers
(github.com)
6 points
by
shihn
8y ago
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1 comments
48.
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Computer generated hand-drawn skulls
(pshihn.github.io)
2 points
by
shihn
8y ago
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0 comments
49.
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Show HN: PortCast – multicast from one worker/iframe to other workers/iframes
(github.com)
2 points
by
shihn
8y ago
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0 comments
50.
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Show HN: WindTalk – Simplest way to communicate with iFrames and other windows
(github.com)
1 points
by
shihn
8y ago
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1 comments
51.
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by
shihn
8y ago
On desktop, right click -> save image
52.
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by
shihn
8y ago
Hi, I created rough.js ( https://roughjs.com/ ) earlier this year and was curious if I could use it to turn any image to a hand drawn, sketchy image in the browser. Using a web assembly build of OpenCV, I extract the shapes o
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Show HN: Create sketchy, hand-drawn version of image in browser with WebAssembly
(pshihn.github.io)
16 points
by
shihn
8y ago
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3 comments
54.
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by
shihn
8y ago
The "tutorial" seems to be just copy/paste from the project's github wiki
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by
shihn
8y ago
This is Chrome only for now. For more on CSS Houdini Paint worklets: https://developers.google.com/web/updates/2018/01/paintapi
56.
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Show HN: CSS Houdini Paint Worklets to add sketchy styling to elements using CSS
(github.com)
3 points
by
shihn
8y ago
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1 comments
57.
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by
shihn
8y ago
This is a full graphics library not just a pattern filler. http://roughjs.com/ It renders to both Canvas and SVG
58.
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Hand-drawn graphics library Rough.js has new fill styles
(github.com)
98 points
by
shihn
8y ago
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11 comments
59.
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by
shihn
8y ago
I never thought I needed this. But, for a project, the site wants the user to read a specific text on the page while showing progress of a task (upload, etc). So I created a lib out of it. Even without progress, could also be useful to dire
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Show HN: Lumin – Animate text highlighting or use highlighting to show progress
(lumin.rocks)
6 points
by
shihn
8y ago
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1 comments
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