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sebastian_io
searching PlanetScale…
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8 ms
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31.
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by
sebastian_io
6y ago
Very excited for a PR. Any help and support is very welcome. :-) I just cloned one of the repos, seems I really should look more into annex. Feel free to join the Discord channel, that would be the easiest to go from there
32.
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by
sebastian_io
6y ago
I really appreciate your critical view on the project, because it makes me reflect my own stand and arguments and to see if they are correct or wrong. E.g. I just removed the "without LFS" argument because you are right, this is
33.
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by
sebastian_io
6y ago
> Other than the 2nd-to-last point (slow binary mod detect), performance wasn't otherwise listed in the README, so I don't know why you're calling me out for omitting it. The ones I was referring to for performance are: -
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by
sebastian_io
6y ago
Impressive numbers! Unfortunately I know git-annex only on paper. I gave it a try a while ago, but it was a bumpy start, admittedly most likely user-error. Would you mind sharing some details about it (e.g. file numbers, etc)? Can I invite
35.
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by
sebastian_io
6y ago
Interesting project, thanks for sharing the link! I will check that out. And for the tip, agree 100%! :-)
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by
sebastian_io
6y ago
Thanks for listing out the points you disagree with! The project is still in early alpha, so is the Readme. Therefore anything that is ambiguous or not clear, is worth to address. The main requirement is performance (a missing point in your
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by
sebastian_io
6y ago
That looks really cool! I will check the project out, thanks!
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by
sebastian_io
6y ago
Most productions I've seen Perforce is still the way to go, sometimes PlasticSCM for Unity
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by
sebastian_io
6y ago
You are absolutely right! A tool that can cover everyones needs is a great goal, and a pluggable or modularized approach might be even the best. SnowFS is not a one-way street, there are certain features that are currently investigated to b
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by
sebastian_io
6y ago
Programmers, game makers and 2D/3D artists are very different target audiences with very different needs. To name one example, the commit hash integrity which is a foundation of Git is a must-have for software projects, but might be no
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by
sebastian_io
6y ago
Same here, the aimed goal is a C++ backport, bc I am a C++ dev. But Rust is on my radar and happy to learn
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by
sebastian_io
6y ago
Indeed, TS/JS is great for its quick turnaround times for prototyping. But the I/O performance is executed by the underlying C/C++ layer. For the rest TS/JS is fast enough. But a full C++ backport is still on the horizon
43.
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by
sebastian_io
6y ago
SnowFS is still at the beginnings, so it will shape over time. For the benchmarks, these are the results on a MacBook-2019 with APFS for a 4GB file: [git add texture.psd: 20164ms] [snow add texture.psd: 4596ms] [git rm texture.psd: 575ms
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Show HN: Version tracker for graphic designers and artists
(snowtrack.io)
8 points
by
sebastian_io
6y ago
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