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61.
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Never Staff to the Peak
(blog.testdouble.com)
5 points
by
searls
4y ago
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0 comments
62.
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searls
4y ago
Aaron's post was incredibly touching and inspired me to share this https://blog.testdouble.com/posts/2022-12-07-the-best-kind-o...
63.
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searls
5y ago
The HDMI port on the RTX 3090 is 2.1 (48gbps) and should be able to push resolutions higher than 4K, but it's no better than the DisplayPort. Both HDMI & DisplayPort carry audio signals, but the Apple Studio Display only pipes audi
64.
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searls
5y ago
I am lifelong a gamer, have excellent vision, and routinely fail side-by-side tests comparing frame rates in excess of 60hz. Not everyone can perceive the difference. (One explanation is that some people may be able to essentially interpola
65.
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searls
5y ago
Yeah, indeed. Not rocket science. I use a Mac all day for work and productivity. I play games sometimes on a PC. And as it pertains to games, I personally care way more about resolution and image quality than I care about frame rates exceed
66.
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searls
5y ago
Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than
67.
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searls
5y ago
This was not an update. That was in the original published version of the post
68.
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searls
5y ago
Yes, it is absolutely an indictment on the connector. The story of USB-C is one of people peddling a story that they'd solve every power delivery and data protocol problem of all time by making every connector the same shape, when in t
69.
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searls
5y ago
Hah, my other appearances on HN's front page have not resulted in a particularly long tail of fame. But I actually really appreciate this comment. I'm just trying to have a decent monitor for work that I can also play games with s
70.
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by
searls
5y ago
This is a write-up about how it works. I literally wrote detailed instructions on two ways to make it work
71.
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searls
5y ago
Ding
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searls
5y ago
The Studio Display carries all audio over USB Audio, FWIW. That's why I didn't just settle on high-bandwidth DP-to-USB-C cable—the speakers are actually quite good
73.
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searls
5y ago
This used to be true, and I think is why we STILL don't see very many high resolution monitors targeting the PC market, but Windows 10 is actually quite good at resolution scaling now. It typically picks the right default and everythin
74.
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searls
5y ago
That monitor only has 163dpi, which isn't "retina" or particularly tight to my eyes, whereas the Studio Display has 218dpi, which looks great at pixel-doubled (200%) rendering. Huge differentiation in my book
75.
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searls
5y ago
Yes. They kept it USB-C, presumable to leave some differentiation for the Pro models https://www.apple.com/ipad-air/specs/
76.
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searls
5y ago
What failed to take off specifically (and what I imagine the poster was referring to) is VirtualLink: https://en.wikipedia.org/wiki/VirtualLink This is the standard that was implemented into cards for a couple years in
77.
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searls
5y ago
Yep, all your observations reflect what I've observed with the Studio Display. As for the last point, I also have seen the display fail to wake up if it doesn't get a signal it likes (alternatively requiring me to simply unplug&#x
78.
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searls
5y ago
This is correct and indeed unfortunate. Another thing I didn't mention in the post is that the driver for the XDR's USB bus is the same as the one for the Studio Display's ports+camera+audio. I imagine the only way they'
79.
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searls
5y ago
Yeah, I almost referenced a similar Rube Goldberg machine I'd witnessed when I was writing this post, but I didn't want to get too mired in discussing how this is really just history repeating for the third time
80.
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searls
5y ago
A lot of gamers who can perceive the difference between frame rates often refuse to believe it, but some people can't perceive the difference. Every time I try, I fail blind taste tests between 60hz and 120hz content. Meanwhile, I can
81.
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searls
5y ago
This was absolutely true five years ago but there's been so few recent attempts since GPUs, Windows/Linux, and fast connectors have improved that I think this has become an apparent axiom when it's really more of an untested
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searls
5y ago
Tough but fair.
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Talk: Please Don't Mock Me (and Other Test Double Advice)
(blog.testdouble.com)
9 points
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searls
9y ago
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0 comments
84.
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searls
9y ago
Disclosure: I was a developer interviewed and quoted in the piece. These are all good questions. I'd suggest that the trickier edge cases you outlined are indeed very tough scruples as they pertain to open source (but also as they pert
85.
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searls
10y ago
As a person who co-owns a company named Test Double, you'll never guess, dear reader, where I come down on this issue. Here is a GitHub wiki where I break them down a decent amount: https://github.com/testdouble/co
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searls
10y ago
It's a thing! They don't use parantheses! Like savages!
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searls
10y ago
Yeah I'm not thrilled. Turns out I got bit by this bug in the new 12" MB http://iphone.appleinsider.com/articles/16/10/20/owners-of-a...
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searls
10y ago
The rest is sizzle, that there is the steak
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searls
10y ago
Nobody has more respect for Hacker News than me. I know it, you know it, everybody knows it!
90.
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searls
10y ago
Sorry the green bothers you. You could always click through to Vimeo, which is minimally green https://vimeo.com/189525997
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