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scheeseman486
searching PlanetScale…
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421.
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by
scheeseman486
4y ago
Carmack's vision culminated in Quest 2, which is the only hardware Meta has produced that any significant number of people care about. Instead of Macintosh, I might point at Commodore. Affordable hardware with success in some niches li
422.
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by
scheeseman486
4y ago
Federation is broad. Email, Usenet, IRC and the web are federated and at least two of those remain relevant and all four continue to exist.
423.
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by
scheeseman486
4y ago
Sure, that presentation was masterclass marketing. But keep in mind that most of the innovations they made were in improving accessibility (admittedly very important) and even the core enabling technology of those improvements wasn't d
424.
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by
scheeseman486
4y ago
It wasn't "so much more advanced", it used a heavily power constrained ARM SoC with limited memory running a software stack ported over from desktop and gosh could you ever feel it. They applied UX lessons learned from Newton
425.
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by
scheeseman486
4y ago
XBOX might be turning a profit if the 360 recall didn't happen and they didn't completely flub One. They're in a better spot these days. The iPhone didn't come out of nowhere, it was an assemblage of past ideas and techn
426.
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by
scheeseman486
4y ago
It already does, it's just available on other platforms (Steam, EGS) in addition to Rockstar's own.
427.
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scheeseman486
4y ago
It's not like a web browser where it's up to the user to find the services who host the content they want. Yuzu is accessible as directly as anything on Steam is, using systems and services (Discover and Flathub) Valve made a cons
428.
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by
scheeseman486
4y ago
Punishing publishers for choosing to release on a competitors platform they don't like would hurt those publishers more than Valve. Nintendo's relationship with third parties is already often strained, doing anything like you sugg
429.
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by
scheeseman486
4y ago
Valve include access to Flathub on the Deck by default, a repository that distributes Yuzu. The degree of separation is a little larger than outright distributing on Steam, though must be said, Valve already distribute Nintendo emulators on
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by
scheeseman486
4y ago
That sucks for Nintendo more than Valve. Portal 1 & 2 weren't even a Valve push, Nvidia Lightspeed was the lead.
431.
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by
scheeseman486
4y ago
This is a very hazy area, made more hazy by the main method of getting games off of a Switch being a dev mode implemented by the hardware designers at Nintendo/Nvidia that is enabled by bridging two pins on the JoyCon connector which c
432.
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by
scheeseman486
4y ago
No circle strafing though.
433.
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by
scheeseman486
4y ago
This is true, but unfortunately the game is a plodding horror linear corridor shooter with bare threads of sloppily integrated immersive sim/System Shock-style elements like NPC logs and safe codes, except all the supporting elements t
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by
scheeseman486
4y ago
Stencil shadows were not particularly influential, everything now is either lightmaps or RT. If anything I'd argue that The Chronicles of Riddick: Escape From Butcher Bay did what Doom 3 did technology-wise (stencil shadows, normal map
435.
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by
scheeseman486
4y ago
The Duke Nukem Forever 2001 leak handles in-game display interactions in a functionally identical way. Not discounting parallel discovery (or even that it was first) but id software and Apogee/3D Realms had a relationship.
436.
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by
scheeseman486
4y ago
Those settings cause absolutely terrible latency and stutter on my system.
437.
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by
scheeseman486
4y ago
Meta has a varifocal VR HMD prototype using some kind of stack of switchable prisms to adjust focus based on eye gaze with the rest of the hardware off the shelf, theoretically solving 2 and 3 without needing entirely new display assemblies