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sanesmith
searching PlanetScale…
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1.
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6502 Emulation – The Jump Indirect Bug
(markjames.dev)
2 points
by
sanesmith
8mo ago
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0 comments
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Developing a Lightweight TUI Music Player in C#
(markjames.dev)
2 points
by
sanesmith
3y ago
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0 comments
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Building a Browser-Based Music Synthesizer with React (Part 1)
(markjames.dev)
2 points
by
sanesmith
5y ago
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0 comments
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The Evolution of Space in Montreal: A Case Study Using Google Maps
(mtlstreet.art)
1 points
by
sanesmith
5y ago
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0 comments
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MLB Sharp: An Unofficial C# Wrapper for the MLB Stats API
(github.com)
1 points
by
sanesmith
5y ago
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0 comments
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Apple charged over 'anti-competitive' app policies
(bbc.com)
3 points
by
sanesmith
5y ago
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0 comments
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Microsoft Mesh – A Technical Overview
(techcommunity.microsoft.com)
3 points
by
sanesmith
6y ago
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0 comments
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by
sanesmith
6y ago
Interesting anecdote from a previous comment ( https://news.ycombinator.com/item?id=25698217 ): "iRacing is a bunch of kludges all the way down. For the longest time the only way to race was as a solo driver. However, so
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by
sanesmith
6y ago
Thanks for these insights! I always knew that the underlying tech was fairly old, but I didn't realize development began in 2001. I've been looking at the SDK thread in the iRacing forums and its definitely interesting to see how
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by
sanesmith
6y ago
Thats awesome, glad I was able to inspire you! Yeah, iRacing can be tons of fun and the level of realism is impressive. I live within walking distance of Circuit Gilles Villeneuve and have walked and biked the track more times than I can co
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by
sanesmith
6y ago
Author here! I have no idea to be honest, I thought it was strange when I saw it in the Python version too. I'm still learning the API and it seems that "iRacing’s telemetry comes in three variations, data written to an .ibt file
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Writing an iRacing SDK Implementation in F#
(markjames.dev)
81 points
by
sanesmith
6y ago
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26 comments
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Why I'm Learning F# In 2021
(markjames.dev)
4 points
by
sanesmith
6y ago
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0 comments
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Work Adventure: collaborative workspace in the form of a 16-bit video game
(workadventu.re)
1 points
by
sanesmith
6y ago
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0 comments
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by
sanesmith
6y ago
Author here! Aside from Terminal.Gui, most of my GUI experience comes from SwiftUI on iOS and Mac. However, C# also has another cool terminal library called Sadconsole ( https://sadconsole.com/ ) which I've used in the p
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Developing a CLI Music Player in C# using Terminal.Gui
(markjames.dev)
139 points
by
sanesmith
6y ago
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33 comments
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Building a roguelike in C# using GoRogue and SadConsole (Part One)
(markjames.dev)
1 points
by
sanesmith
6y ago
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0 comments
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Writing a MIDI Companion App with SwiftUI and AudioKit (Part Two)
(markjames.dev)
2 points
by
sanesmith
6y ago
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0 comments
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Writing a Linnstrument Companion App with SwiftUI and AudioKit (Part 1)
(markjames.dev)
1 points
by
sanesmith
6y ago
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0 comments
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Building a dead link checker in Swift to analyze the state of my 1,078 bookmarks
(markjames.dev)
11 points
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sanesmith
6y ago
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5 comments
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Apple Partnering with Valve to Develop AR Headset
(macrumors.com)
4 points
by
sanesmith
7y ago
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1 comments