Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
samuelm2
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
OpenQuestCapture – An Open Source Meta Quest 3D Gaussian Splat Capture Pipeline
(github.com)
3 points
by
samuelm2
10mo ago
|
1 comments
2.
▲
by
samuelm2
10mo ago
Hey all! A few months ago, I launched vid2scene.com, a free platform for creating 3D Gaussian Splat scenes from phone videos. Since then, it's grown to thousands of scenes being generated by thousands of people. I've absolutely lo
3.
▲
by
samuelm2
1y ago
I was also surprised that my iPhone didn't do too well with it. Regular Gaussian Splatting runs pretty well on my iPhone, almost as good as my laptop (of course, my phone screen is a lot smaller so its rendering a lot fewer pixels). Th
4.
▲
by
samuelm2
1y ago
thanks! You can go to this link for a 1.2m voxel version of the pumpkin scene: https://vid2scene.com/voxel/?url=https://huggingface.co/samu... I'd try to go higher but I start running out of VRAM wh
5.
▲
by
samuelm2
2y ago
Right now, its pretty restricted to relatively static geometry. You can do simple transforms like scaling, rotating, etc to groups of voxels, so maybe down the line you'd be able to animated them!
6.
▲
Gaussian Splatting Alternative: WebGL Implementation of Nvidia's SVRaster
(github.com)
47 points
by
samuelm2
2y ago
|
13 comments
7.
▲
by
samuelm2
2y ago
Hi all! Several weeks ago, Nvidia released a voxel-based radiance field rendering technique called SVRaster. I thought it was an interesting alternative to Gaussian Splatting, so I wanted to experiment with it and learn more about it. I