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runevault
searching PlanetScale…
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61.
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by
runevault
2y ago
Watching c# eat f# features as someone who has dabbled in f# lightly for over a decade has been wild. And supposedly DU's are in the works but multiple years out. Though one thing I doubt c# ever gets that I love when I'm writing
62.
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runevault
2y ago
The amount of optimizations, specifically around using stack allocated objects, .net has seen in recent years is amazing. Another one beyond all the span stuff (though related) that got added in dotnet 9 was AlternateLookup for stuff like d
63.
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runevault
2y ago
To the best of my knowledge (I only dabble in Rust) there aren't often too many breaks unless code accidentally relied on soundness bugs which Rust makes 0 promise of retaining to keep code working.
64.
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runevault
2y ago
Package managers are such an odd thing from a social perspective. You'll see cases like NPM and to a lesser degree Cargo where projects have hefty dependency graphs because it is so easy to just pull in one more dependency, but on the
65.
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runevault
2y ago
Unless I missed Unity sorting a ton of stuff out, I assume they're going to have to sell themselves off for parts at some point after the runtime fee fiasco that was supposed to make them profitable lead to developers being angry or ou
66.
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runevault
2y ago
I already split time. I have an old Dell laptop running Ubuntu that I do a lot of types of dev on plus general browsing (I'm actually on it right now). I use Windows for games and gamedev, though as I use Godot for gamedev I could pret
67.
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runevault
2y ago
Windows 11 is insane to me now. Latest update pressing the button to bring up the power options (power off sleep etc) takes like 1-1.5 seconds from button press for the menu options to come up.
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runevault
2y ago
My understanding is he uses AI summons/etc so he's not one of the git gud crowd who believes if you don't beat it straight you suck.
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runevault
2y ago
This is a thing I've been wondering about for a while. How many people are exploring the general design space of safety, but from the ground up, so that they aren't tied to the set of design decisions Rust made? At one point MS ha
70.
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runevault
2y ago
I actually use a VS Code plugin for this called Dendron. It is in the same vein as Obsidian or Notion, markdown based, and just runs in VSC. Very handy and since plain text works wonderfully in a git repository.
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runevault
2y ago
I completely agree with you, mind I feel the same way about the people who the original comment was talking about. They are paid the big bucks to decide how to spend money to optimize the company.
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runevault
2y ago
I always think of this as the programmer version of "No one got fired for choosing IBM." that was a common phrase about executives back in the day. Do the thing that you can just point to "experts" and blame them.
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runevault
2y ago
Always good advice to put back into the world to help those who come after. I've made a few videos in the past to explain things I know others struggled with in Godot and every time someone finds one of them and thanks me for making th
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runevault
2y ago
Might be worth checking out this[1], one of the sites linked from awesome-cl that teaches setting up webdev. And looks like it uses Hunchentoot which is what I've always seen every time I looked into backend webdev in CL [1]: https:&#
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runevault
2y ago
As someone who's dabbled with Scheme, Clojure, and CL long ago and started wanting to get back into CL, I really enjoyed that course as a combination refresher plus deep dive into some topics I didn't really know before (including
76.
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runevault
2y ago
I'm aware. It is still a massive bummer they couldn't even make anymore games since they limited anyone else from making them without paying out.
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runevault
2y ago
I missed that one. For me it is the Nemesis System from Shadow of Mordor/War. They made 2 games and haven't done anything with it since but they still patented it.
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runevault
2y ago
Because the player is only the first step. Then you need all the other stuff like a CDN distribution to get it close enough to all your subscribers/able to handle all the subscribers pulling down video. I'd be shocked if the core
79.
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runevault
2y ago
I had not seen h.264 was finally freeing up. That's huge news to me.
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runevault
2y ago
And they're working on Unions, although last I heard they won't make it into dotnet 10/c# whatever version is coming with it.
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runevault
2y ago
As someone who wants more in the space of Lisp-style languages with more interest in native, I'm going to be keeping an eye on Jank. Actually had this article recommended on my phone earlier.
82.
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runevault
2y ago
I think Neovim helps with this, though last time I was using it (via... bootstrap? One of the prebuilt addon packs) at some point a Mason update broke my LSPs for multiple languages and i went back to VS Code on my Linux laptop because I di
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runevault
2y ago
I don't know that the Playstation 5 really plays in that market when the cheapest version is $450, so nearly $200 more expensive than the switch. Keeping the price down is part of how Nintendo owns that market, on top of their first pa
84.
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runevault
2y ago
I wouldn't say A because Nintendo hasn't bothered trying to compete with them. If they bothered and Sony still managed to be considered a separate category I would agree, but Nintendo appears to not care about them. However I do t
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runevault
2y ago
Been forever since I played it, but I recall appreciating having 2 screens for Xenoblade X (which I'm curious to see how it feels on the Switch remaster coming out in March). But yeah as someone who bought a WiiU there weren't a t
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runevault
2y ago
Personally I'd say both are true. They won the generation, but they did so by not bothering to fight directly with Playstation and Xbox. By basically ignoring them and having a distinct identity they won.
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runevault
2y ago
I won't disagree with that. I will say pip and venv ending up being a massive chain is entirely unsurprising because Python environment management is a mess to begin with. But then there are a lot of gnarly topics that can be hard to f
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runevault
2y ago
I really wish more tutorial makers would do the "teach one thing". Like I dabble in gamedev, and most people who create content for it generate 45 minute to many hour long tutorials that are end to end, instead of teaching "t
89.
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runevault
2y ago
That's also true, though in this case I'm not necessarily worried about commonalities, just changing the way it reads to focus on the higher level ideas making up the large function. But revisiting code after a time, either just b
90.
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runevault
2y ago
For me it depends. Sometimes I find value in making a function for a block of work I can give its own name to, because that can make the flow more obvious when looking at what the function does at a high level. But arbitrarily breaking up a
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