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rufus31415
searching PlanetScale…
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Show HN: Analytical IK for 6-axis Cobots built with .NET 9 WASM AOT and Three.js
(fanuc-kinematics.underautomation.com)
2 points
by
rufus31415
9mo ago
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0 comments
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WebXR for Unity
(github.com)
2 points
by
rufus31415
5y ago
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0 comments
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by
rufus31415
6y ago
WebXR is a JS API that, among other things, allows you to track hands using the device's capabilities. Handtrack.js is a good alternative for browsers that are not compatible with WebXR.
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Augmented Reality with JavaScript
(github.com)
3 points
by
rufus31415
6y ago
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0 comments
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WebXR in Unity
(github.com)
1 points
by
rufus31415
6y ago
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0 comments
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Show HN: Augmented reality in browser (WebXR) made with Unity and MRTK
(rufus31415.github.io)
1 points
by
rufus31415
6y ago
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0 comments
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by
rufus31415
6y ago
Assimp, TriLib and some Unity native features
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rufus31415
6y ago
In fact, I say it's a Hololens simulation because you can simulate the hands with the SHIFT and SPACE keys, and toggle them with the T and Y keys. I also want to transform this demo to show VR controllers instead of hands
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Show HN: HoloLens 2 pure JavaScript WebGL simulator (prototype)
(rufus31415.github.io)
16 points
by
rufus31415
6y ago
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3 comments
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by
rufus31415
6y ago
Indeed, Unity's main problem is that its core weighs ~3MB and we can't do without it. But for a professional use, where the user can afford to wait a few seconds for the loading, it seems to me suitable. It's possible to ca
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rufus31415
6y ago
Babylon.js or Three.js are pure javascript libraries. Unlike Unity, they are light and do not require an IDE. They are free and open source. By the way, I'm thinking of compiling the loader for Babylon or Three. I chose Unity here beca
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Show HN: React WebGL component: 45 3D formats viewer.Should I industrialize it?
(rufus31415.github.io)
4 points
by
rufus31415
6y ago
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9 comments
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Show HN: Video of a 4x4x4 Rubik's Cube solving robot (Work in progress)
(youtu.be)
2 points
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rufus31415
6y ago
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0 comments
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by
rufus31415
6y ago
I worked very hard to get it accepted as is. But it's obvious that if a professional had written this patent, it would have been more general and robust. But it's expensive, especially to make it world-wide, and that's not at
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rufus31415
6y ago
It was for the exercise of filing a patent without the help of a lawyer. I've always wanted to see how difficult it is. Although this is a novel manipulation device, I'm not sure if it will ever have an industrial application, but
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by
rufus31415
6y ago
Exactly the same way as the middle layers. A motor rotates each outer layers. On the other hand, the complicated thing to understand is that the cube has 6 outer layers (left, right, front, back, top, bottom). But in this kinematics, only 3
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Show HN: 4x4x4 Rubik's Cube solving machine
(ballcuber.github.io)
12 points
by
rufus31415
6y ago
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9 comments
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Arduino and .NET Communication Library
(github.com)
14 points
by
rufus31415
7y ago
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0 comments