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rpasquay
searching PlanetScale…
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3 ms
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by
rpasquay
6mo ago
Nice game! Just having two thrusters fire at the same time sounds a bit distorted. Are you generating the engine noise procedurally?
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by
rpasquay
4y ago
I did not understand why on x86 Windows/MSVC cannot implement exceptions the same way as it was done for other architectures. I read that on x64 a different approach is used ("table based" - sounds to me like the "unwind
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by
rpasquay
7y ago
Is there any good book/resource about how all that fancy stuff you can use in Inkscape/Illustrator is actually implemented in terms of rendering. E.g. how are curves and lines with a thickness rendered or shapes that are defined b
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rpasquay
7y ago
Thank you for the explanation!
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rpasquay
7y ago
I'm a bit surprised by this snippet from the "Traversing and manipulating data" example: for (auto& elem : *arr) { // visitation helps deal with the polymorphic nature of TOML data elem.visit([=]