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roblkw-asu
searching PlanetScale…
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by
roblkw-asu
6y ago
Update: We accepted a pull request with a Windows build, including a binary executable and build instructions.
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by
roblkw-asu
6y ago
Actually, we've been using Resonance Audio to convert fully spatialized sound in game engines to binaural and then pumping that through LCC. That seems to work well as a pipeline.
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by
roblkw-asu
6y ago
Yeah, RtAudio. So it should be easy to port it to Windows and Linux. I'll work on that soon, hopefully this weekend.
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roblkw-asu
6y ago
Yeah, I'll plan to toy with this on Windows over the weekend.
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Show HN: LCC – Open-Source Spatial Audio from Stereo Speakers
(github.com)
103 points
by
roblkw-asu
6y ago
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37 comments
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by
roblkw-asu
6y ago
A lightweight implementation of real-time crosstalk cancellation