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richtaur
searching PlanetScale…
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31.
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by
richtaur
15y ago
We just launched on Android too! https://market.android.com/details?id=com.gameclosure.tealea...
32.
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The road to a production-quality HTML5 game on iOS
(blog.lostdecadegames.com)
17 points
by
richtaur
15y ago
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2 comments
33.
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by
richtaur
15y ago
To me this feels like the first time Facebook is trying to catch up to Google instead of vice-versa (with regards to Social, of course).
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Ask HN: Hacking your body?
11 points
by
richtaur
15y ago
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28 comments
35.
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by
richtaur
16y ago
> We recently announced that we had also launched the game on the Mac App Store We did too :) Write once, run on multiple platforms! Awesome.
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How to embed HTML5 into a native Mac OSX app
(blog.lostdecadegames.com)
37 points
by
richtaur
16y ago
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8 comments
37.
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by
richtaur
16y ago
I'm going to be writing a tutorial on how to make a native Mac app with an embedded WebView pretty soon. Watch our blog for oupdates! :-)
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by
richtaur
16y ago
It's not playable on my Nexus One. When a bunch of monsters are on the screen it gets down to ~10 FPS. So close!
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An HTML5 game in the Mac App Store
(blog.lostdecadegames.com)
51 points
by
richtaur
16y ago
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10 comments
40.
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by
richtaur
16y ago
I've been running iTerm and MacVim in fullscreen mode and that alone has done wonders for my productivity. I like the idea of closing Adium and the mail app, but I just don't know if I could do it! I feel paranoid when they're not open.
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by
richtaur
16y ago
How he says he did it: * "Get your shit together" * Work hard * Keep moving forward
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by
richtaur
16y ago
Tip: on your Kindle search the store for "ck-12" to bring them all up at once.
43.
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by
richtaur
16y ago
Hopelessly pedantic … use them (or don't), but either way don't waste too much time on this subject. Focus on things that matter more.
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by
richtaur
16y ago
Thanks for the info! We will definitely look into that.
45.
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by
richtaur
16y ago
That's a good point; we've thought about it. As a knee-jerk reaction, the idea doesn't sit well with us because it's a less-than-ideal experience. Users don't want to sit through or be saturated with ads, but I guess it does come with the
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Our first week in the Chrome Webstore: the numbers
(blog.lostdecadegames.com)
83 points
by
richtaur
16y ago
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9 comments
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Protecting your JavaScript with advanced obfuscation techniques
(blog.lostdecadegames.com)
7 points
by
richtaur
16y ago
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2 comments
48.
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by
richtaur
16y ago
There's this: http://html5games.com/ Our game is up there: http://html5games.com/2010/07/onslaught/
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What to do when your game is too easy and too hard?
(blog.lostdecadegames.com)
21 points
by
richtaur
16y ago
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6 comments
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Showcase of 9 browser-based games (in HTML5 and flash)
(boingboing.net)
3 points
by
richtaur
16y ago
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0 comments
51.
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by
richtaur
16y ago
I was using Titanium Mobile 1.1 I think. Yes, please do! I'd love to know how that goes :)
52.
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by
richtaur
16y ago
As warfangle pointed out, I'm not working on Diggy anymore. Reason being: I'm working on a canvas JS engine now! :D Might have something ready for other developers in a few weeks ...
53.
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by
richtaur
16y ago
Thanks, I'll let Josh know! BTW it might interest you that he put his music up for sale! http://joshuamorse.bandcamp.com/album/bombada-original-sound... He's great, I'm a big fan of his.
54.
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by
richtaur
16y ago
Nope :( I couldn't get Titanium Mobile to push to either my iPhone or my Android (and can't afford the $200/month support). Bummer, maybe someday.
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by
richtaur
16y ago
Fixed, thanks for pointing that out!
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by
richtaur
16y ago
My bad, I probably won't have audio at all (initially) next time, but I'll definitely mention it either way. Thanks for the tip! Also: Puzzle Quest 2 is out now! I've been playing it on DS :)
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by
richtaur
16y ago
Yeah that's the primary reason I open sourced it, so that if others find it useful they can fork and go nuts.
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by
richtaur
16y ago
The auto-playing music is the JavaScript game itself, embedded in an iframe, sorry :( Quote resolved, server back up!
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Diggy: open source JavaScript game engine (with example game)
(blog.lostdecadegames.com)
22 points
by
richtaur
16y ago
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23 comments
60.
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by
richtaur
17y ago
I've been a professional developer for more than five years now, and I've only worked with about THREE female developers. Three out of probably more than 100. It's notable, get over it.
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