Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
relssiegp
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
relssiegp
2mo ago
I recalled what it was about before even clicking the link, and I've only seen it once. You are really good at making people remember your products. The first time, I thought it was a hoax, or a FNAF variant because of the design of th
2.
▲
by
relssiegp
2mo ago
I've always had a sweet spot for using C for pet projects. For some reason, I find it soothing to work with the language. I think there is still room for this language to be taught to beginners.
3.
▲
by
relssiegp
2mo ago
That seems like a fun idea, but are you going to vibe code this indefinitely? What if Claude fails because of to the increasing complexity of the code, are you gonna abandon the project?
4.
▲
by
relssiegp
2mo ago
A C++ lib to write SIMD code like you would write GLSL: CPPShader https://github.com/gitdepierre/cppshader . I need to clean up the code a bit right now, and I'll add SSE2 support for older CPUs (currently requirin
5.
▲
by
relssiegp
2mo ago
You're right, GLSL can be a bit confusing at first, especially swizzling, and the idea of writing your kernel only once then relying on the input data to drive your logic. But once you get used to it, it's very practical for writi
6.
▲
by
relssiegp
2mo ago
I had the same thoughts about SIMD code being too verbose when I wrote some, so a few months ago I tried writing a library that lets you write quasi-GLSL code in C++, so much more compact, with the ability to switch between SIMD width witho