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red_vodka
searching PlanetScale…
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1.
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by
red_vodka
3y ago
The issue with the CPS implementation here is that the compile times are too slow, and there are several restrictions due to flaws and limitations of the compiler. That's the reason CPS in the compiler is a big deal. I've used the
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by
red_vodka
3y ago
You can do Android with the C backend, but that's through some Java interop hackery, and there isn't anything in the ecosystem that would make Nim attractive for mobile development
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by
red_vodka
3y ago
It has Android support, but no wrappers for anything you'd actually want to do. Some successful Android builds of things like Raylib games with the Naylib wrapper exist, but nobody's really doing anything.
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by
red_vodka
3y ago
The mention of making CPS (continuous passing style) compiler integration possible is something very important. That would enable Go- or Kotlin-like coroutines to land in the language, which is sorely needed to end the async wars between st