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raytopia
searching PlanetScale…
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301.
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by
raytopia
3y ago
It seems like part of the problem is they're being poorly managed https://www.gamedeveloper.com/business/report-square-enix-mi...
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by
raytopia
3y ago
I do agree that more engines would be nice especially if they push workflows in different ways.
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by
raytopia
3y ago
One of the others is Panda3D. It's not on a lot of people's radars but you can use it with Python and C++. It's pretty code oriented which might not be everyone's cup of tea but I enjoy working with it.
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Make Your Own Game Engine
(anthropicstudios.com)
2 points
by
raytopia
3y ago
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0 comments
305.
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by
raytopia
3y ago
GDscript is awesome! I personally still prefer Python though just because I'm more use to it and just how large Python's ecosystem is which I feel like I miss out on while using GDscript.
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Most Used Engines
(itch.io)
1 points
by
raytopia
3y ago
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0 comments
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Top Python Game Engines
(realpython.com)
11 points
by
raytopia
3y ago
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2 comments
308.
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by
raytopia
3y ago
I know a lot of people recommend Godot because it's super good but if you want a more code oriented and batteries included engine I recommend Panda3D [0] it's open source, super mature (it's actually one of the oldest contino
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Arcade: A easy-to-learn Python library for creating 2D video games
(api.arcade.academy)
2 points
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raytopia
3y ago
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0 comments
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by
raytopia
3y ago
https://upbge.org
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Ask HN: Favorite Game Engine?
41 points
by
raytopia
3y ago
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42 comments
312.
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by
raytopia
3y ago
Similar to when GameMaker: Studio switched to a subscription model Unity is about to shed a lot of users but will probably make mire money then it ever has. Also this seems to be targeting the mobile market more than other markets because o
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ZetCode
(zetcode.com)
3 points
by
raytopia
3y ago
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0 comments
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PICA200
(en.wikipedia.org)
1 points
by
raytopia
3y ago
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0 comments
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Examples for 3DS using devkitARM, libctru, citro3d and citro2d
(github.com)
2 points
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raytopia
3y ago
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0 comments
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by
raytopia
3y ago
Your right the 3DS did great when looking at sheer numbers but when it "only" sold half of its predecessor I have a feeling that this helped Nintendo to end the handheld line. At some point I need to write a blog post about how we
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Homebrew development library for Nintendo 3DS
(github.com)
2 points
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raytopia
3y ago
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0 comments
318.
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by
raytopia
3y ago
I host on neocities so somewhat similar story here. I do know how many people are showing up but I have no clue what pages people are reading or if they are at all and I have no clue what anyone even thinks. So despite Neocities telling me
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C Library for Wii and GameCube Homebrew
(github.com)
2 points
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raytopia
3y ago
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0 comments
320.
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by
raytopia
3y ago
If anyone is interested in making homebrew for the Wii: https://github.com/devkitPro/libogc is pretty good. Certainly not as easy as say GBStudio or any game engine but the Wii's graphics being fixed function make
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by
raytopia
3y ago
Pretendo is super cool! It's awesome to see what people can do with homebrew. I'm hopping that at some point someone creates a equivalent of GBStudio for the 3DS/Wii U (even the Wii and DS would be cool too) so more people ca
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The Official Guide to Learning OpenGL, Version 1.1 (1997)
(glprogramming.com)
1 points
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raytopia
3y ago
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0 comments
323.
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by
raytopia
3y ago
For some context Panda3D is pretty cool because it has a long history going back into the 90s and besides being used for visualization at Disney Themeparks and some 3D movie rides Disney also used it to create their ToonTown Online and Pir
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The Open Source Framework for 3D Rendering and Games
(panda3d.org)
1 points
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raytopia
3y ago
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1 comments
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Evennia: MUD/MU* creation system
(evennia.com)
111 points
by
raytopia
3y ago
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78 comments
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DevkitPro Homebrew Toolchains for Nintendo Consoles
(devkitpro.org)
2 points
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raytopia
3y ago
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0 comments
327.
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by
raytopia
3y ago
I'm overall not super happy with python's game ecosystem too (especially the lack of gui based editors/engines) but if you're willing to look past the lack of an editor Panda3D is a pretty good/robust game engine fo