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searching PlanetScale…
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9 ms
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61.
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by
ramly
3y ago
it's a ~normal chess board (6x6) with no obstacles but with the echo chess variant mechanics
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by
ramly
3y ago
have you seen this one: https://echochess.com/game.html?game_mode=DAILY&level_type=E...
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by
ramly
3y ago
were you able to solve today's EPIC puzzle?
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by
ramly
3y ago
Hey HN! Thanks for all your early support and feedback on this project last year. Kept plugging away on this variant and turned it into a daily chess puzzler for all the chess pros and puzzle fans out there. A ton of input from the HN commu
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Echo Chess: chess variant where you are what you eat
(chess.com)
3 points
by
ramly
3y ago
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1 comments
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Cross-Image Context Matters for Bongard Problems
(arxiv.org)
1 points
by
ramly
3y ago
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1 comments
67.
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by
ramly
3y ago
Very helpful feedback. Thank you for that. By the way, many have reached out asking about an echo chess community for future updates or feedback/discussions. I'm considering setting up a discord server for that. Let me know if you
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by
ramly
3y ago
> I don’t know if you still read this Certainly, feel free to drop a comment here any time. > separate controls of sounds (piece selection, piece placement) and music (the score) Not planned for the current minimalist version but
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by
ramly
3y ago
Interesting. I'll look into it. Thanks for letting me know and for sharing what worked for you before.
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by
ramly
3y ago
> You make me realise I'm not sure what makes a game "strategy" per se. The business world can’t even agree on this one. There are maybe as many HBR rants swearing by Michael Porter’s definition as there are indignant ta
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by
ramly
3y ago
This reads like the incident history chart of a new patient of hand therapy. Love it.
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by
ramly
3y ago
Understandable take. I also recognize that “strategy games” is such a broad umbrella term. Back in the OG board game era (pre-neo-renaissance of tabletop gaming these past pandemic years), we had abstract grand strategy like Risk, old-schoo
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by
ramly
3y ago
Interesting perspective. Most people I know who are into strategy games listen to their favorite OSTs in their daily life. Personally, my Spotify playlists are mostly filled with composers like Paul Romero. There’s nothing like a good track
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by
ramly
3y ago
That's fair. Side note, unrelated to echo chess - which of these (very eclectic) TBS or puzzle games would you say have soundtracks that are more of a fit for the solo puzzle-solving experience you'd find ideal: Tetris (tanaka), H
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by
ramly
3y ago
Question: when you say iOS, do you mean navigating to echochess.com directly on a new window in a browser like safari? The only time I've seen that weird behavior you're describing is when a webview is being loaded for the game fr
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by
ramly
3y ago
Your outrageous high score is breaking the endless leaderboard UI! Well done :) I get your point about the pausing concern. I've actually thought about that in past playtests and I think the long-term solution for these things is likel
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by
ramly
3y ago
This is really neat. Thank you and @thethirdone for putting in the effort to tackle this! Love these creative takes to add efficiency boosts. You guys make HN awesome. > Multiple white pieces makes the code significantly more complex, b
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by
ramly
3y ago
Glad you enjoyed the game - and the generator metagame. Thanks for pitching in and sharing your partial gen implementation! > the reachable squares for the given piece, that are not occupied or block past moves The last part is key. Th
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by
ramly
3y ago
Certainly. I'm always astonished how many games think turning into Cambridge Analytica is a prerequisite for doing basic ML on their own game-generated data.
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by
ramly
3y ago
Yep. Even the boring, topology-agnostic 'macro' variables can be good proxies for difficulty: obstacles count, empty squares count, counts per piece type, etc. I don't have a direct source for this but the original echo chess
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by
ramly
3y ago
> I wonder if this is a sign of things to come - rather than needing to find explicit deterministic solutions to many problems that might actually have one, because ML is getting much more powerful and accessible instead we'll just
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by
ramly
3y ago
Very valid take - few thoughts to share on this. And thanks for linking the writeup about Linjat's procedural generation. That was a great read. Many interesting insights on the approach the author used for finding solutions to the puz
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ramly
3y ago
#nospoilers :')
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ramly
3y ago
Interesting. I think that's tied to the degrees of freedom linked to bigger boards with fewer obstacles. Coincidentally, the EDA section of the post finds similar indications for the 1,000s of procedurally generated levels segmented by
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ramly
3y ago
*oh and obviously echo chess has obstacles. The mazes would be significantly easier if you just removed every obstacle from the board, like Solitaire chess seems to do it
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by
ramly
3y ago
> I got it just after posting. I had just missed one of the possible pathways for a knight to get to a certain square. Was going through the process of proving that the puzzle was impossible Nice :) That's the way to do it. I thin
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by
ramly
3y ago
Glad you're enjoying it. What level did you reach?
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by
ramly
3y ago
Nice. That's a good way to rephrase the rules. Only thing to note is this part: > When you capture a black piece, your white piece turns into the type of piece you just captured. The echoing mechanism actually applies to any cap
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by
ramly
3y ago
You, sir, are a gentleman and a scholar. Thank you for reviving the lost art of deep reading.
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by
ramly
3y ago
Actually most well-reviewed puzzle games on Steam and mobile do come with some killer background tracks. The echo chess track has been surprisingly popular - anecdotally, one of the early playtesters mentioned they routinely run echo chess
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