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ramly
searching PlanetScale…
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11 ms
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91.
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by
ramly
3y ago
Glad you're enjoying the puzzle exploration. Curious if you've tried levels 11+ btw? Planning 6-7 moves ahead gets trickier later on, especially when you reach the highest levels of 'Classic' mode. I get your point about
92.
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by
ramly
3y ago
Hmm that's interesting. The screen is supposed to be non scrollable, non draggable and non zoomable on mobile to avoid this type of issues. Unfortunately it might be a bug for opera on android. I'll see what I can do. Just to make
93.
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by
ramly
3y ago
Perfect. So the same mechanic learned in 12 can be leveraged in 13+. Obviously here timing is everything. I think 13 is a good example of a level where 'forward' or 'backward' passing alone won't be enough. It'
94.
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by
ramly
3y ago
> anecdotal evidence that chess players would try to solve it by a "forward" algorithm rather than "backward" I think the main point is less about the forward vs backward part, and more so about the assumed relative
95.
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by
ramly
3y ago
Absolutely :) It has more than one solution, with the optimal one using 35 moves. Have you tried solving level 12 first? The 'aha' moments in echo chess build up on each other one level at a time.
96.
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by
ramly
3y ago
Click and click support is coming soon! Is the board itself not fitting on the screen? If you don't mind, can you please share what device/os/browser you're on. Resizing is disabled by default on mobile.
97.
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by
ramly
3y ago
That approach could work too. There may be a few minor nuances here and there but it's workable. Each level currently does save the running score so far, and resets it to that value when the player restarts the level. It's just
98.
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by
ramly
3y ago
Are you referring to the images in the post or the actual game? Looks good on my side, might be the unexpected extra traffic. Sorry about that! In any case, you can try the game directly here: https://echochess.com/ The rul
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by
ramly
3y ago
Yes I got schooled by dang about this as a n00b in the community :') Long time lurker, first time commenter. See comment thread from dang above, he was super nice to explain to me all this stuff. Thank you all for being kind and welcom
100.
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by
ramly
3y ago
> how come you felt the need to procedurally generate levels? Three reasons: (1) demand for new levels was too high - game traction exceeded my laziness threshold as a designer; (2) puzzle lovers suffered from lack of replayability - g
101.
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by
ramly
3y ago
Down to make a coffee table version if you know a good print shop. Can send you a copy for free.
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by
ramly
3y ago
Do it! If you build that game, I'd love to check it out. No plans for monetization. Just enjoying the quest atm. Glad you're enjoying it so far.
103.
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by
ramly
3y ago
Possibly soon. Should work fine on android mobile web in the meantime. Let me know if you run into any issues.
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by
ramly
3y ago
Great feedback, thanks for that! There's plans to support two taps soon. Same for an 'are you sure' button when giving up. The reason the button is there (aside from its psychological benefit to not give up in early playtes
105.
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by
ramly
3y ago
Great point, thanks. Will update.
106.
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ramly
3y ago
100% exactly. This is a very smart observation and is actually one of the main approaches I attempted first when tackling the creation of 'endless' mode. There are a few nuances and adjustments that would actually turn what you&#x
107.
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by
ramly
3y ago
Yes! So happy to hear this. One thing I was really aiming for with the echo chess gameplay design is the ability for anyone to pick up the game without any prior familiarity with chess or other strategy games, while also offering a pretty
108.
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by
ramly
3y ago
Glad you're enjoying it. Making it to Level 13 is pretty awesome. I remember one of the early playtesters calling it 'the level from hell'.
109.
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by
ramly
3y ago
I was not! Just checked it out, great to see other chess variants out there. This looks like a simple but fun ‘clear the board’ puzzle. Here are the main differences with echo chess as far as I can tell: 1) No echoing mechanism. In echo che
110.
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by
ramly
3y ago
Thank you so much for bringing this up! Still new to the community (long time lurker, first time commenter). I'm very thankful for your input and I'm glad you're enjoying the submission and the game :) From my understanding,
111.
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by
ramly
3y ago
thank you for the support, glad you're enjoying echo chess. it's been a ton of fun building a chess variant with ML. happy to answer any questions.
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by
ramly
3y ago
Hey HN! I'm sami, the creator of echo chess. This is the true story of diving way too deep into a rabbit hole of chess, ML, and puzzle design. Hope you enjoy the read. Originally built this chess variant as a fun hack but it really esc