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rallyforthesun
searching PlanetScale…
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9 ms
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by
rallyforthesun
10mo ago
It is possible to import a 3d gaussian splat into houdini and animate it there. https://m.youtube.com/watch?v=3u9SAmr61gA
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rallyforthesun
10mo ago
Most implementations of 3d gaussian splats are static. They are based on pointclouds and not polygons. As these are captured with images and generated from them, the process has no semantic understanding of its content. There is no techni
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rallyforthesun
1y ago
I read a lot of comments talking about „getting down the operational costs“ but i am missing someone talking about the costs of depositing the nuclear waste until it has no more risks. Am i missing something?!
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rallyforthesun
1y ago
SplatAM is an interesting new way to generate 3D Gaussians in real-time. It relies on RGB+D data and doesn’t need COLMAP at all. I am not related to it but am using it for a project with a robot, as its main purpose is to do SLAM. As far as
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rallyforthesun
1y ago
How does this work? Using 3d Gaussian Splats? Looks interesting!
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rallyforthesun
2y ago
The results i did get from deepseek-r1 on their webpage did not match the results i did get from o1-pro. I did ask it go to a github repo, find the part where the logic of the “export” button is and explain why it doesn’t work (the whole lo
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rallyforthesun
2y ago
addictive
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rallyforthesun
2y ago
I did just ask to remember from our last chats, if we hadn’t this particular bug discussed before.
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rallyforthesun
2y ago
I learned today, that o-1 is able to search through all chats and can find and verify if the findings are relevant to the actual context. i found that very usefull as i have a lot of very long chats regarding only one project. ChatGpt lists
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rallyforthesun
2y ago
This method is promising, especially with flat and untextured surfaces. Secondly, this method has far better detailed results in the background. (compared to 3d Gaussian Splatting)
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rallyforthesun
2y ago
You are right, that many features in game engines cannot be used yet, especially relighting and reflections. But there are cases where game engines (like Unreal Engine 5) are used, for example in Virtual Production with Ledscreens, where a
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rallyforthesun
2y ago
This looks like a promising tool to (also) generate completely generative 4d Multiviews which then can be used to generate 3D-GS, their pipeline also supports animated objects, camera zoom and pan. They do benchmark their results with 3D GS
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rallyforthesun
2y ago
Thanks for the advice, i did compile the repo on my m1 using vs code, but i do compare the speed to my workstation RTX4090, that comparison is not appropriate.
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rallyforthesun
2y ago
Thank you for releasing this. It is the first option afaik, to generate a 3D Gaussian on a Mac without a gpu (using M1 Pro). It is quite slow, but quick enough to test-train a dataset while onsite, without the need to carry heavy workstatio
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rallyforthesun
2y ago
In metashape, you can export the cameras in the colmap format, in RC you might have to convert first to Kapture and so on, afaik.
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rallyforthesun
2y ago
you could also use Metashape
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rallyforthesun
2y ago
no, it expects a zip file with already aligned images (for training) or the pointcloud itself (for viewing)
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Adobe Firefly use of 3D Gaussian Splatting
(helpx.adobe.com)
2 points
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rallyforthesun
2y ago
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1 comments
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rallyforthesun
2y ago
Adobe Firefly uses 3D Gaussian Splatting for 3D representation. This is one of the probably unrecognized use cases where this still quite new tech blends into a product, without being the product itself. This is one of my first posts here,
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rallyforthesun
2y ago
That someone can buy new DJI drones in europe is right, but only the latest releases. You cannot use any of the drones you might have purchased over the last years anymore in europe because of the new regulations.
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rallyforthesun
2y ago
Thanks for pointing out the challenges with gaussian splattings. Are there any AI based relighting methods out there? Some prompt based editing like nerf2nerf or Language-embedded NerFs maybe?
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rallyforthesun
2y ago
I used to work for a company where playing The Curse of Monkey Island was part of the recruitment test.
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rallyforthesun
3y ago
In regards of contentproduction for virtual production, it is quicker to capture a scene and process the images into a cloud of 3d-gaussians, but on the other hand it is harder to edit the scene after its shot. Also, the light is already ca
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rallyforthesun
3y ago
Really advanced approach to render larger scenes with 3DGaussians, cant wait to test the code :-)
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rallyforthesun
3y ago
As it seems the first 3DGS which uses Lods and blocks, there might be place for optimization. This might become useful for use cases in Virtual Production, probably not for mobiles.
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rallyforthesun
3y ago
If AI features on mobiles get that important, like websearch was for the internet. Why should i buy an apple product if it uses the same assistant (or worse, as it runs native in the android world?) edit typo
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rallyforthesun
3y ago
Exiting, now i would really like to see a Letsplay of no mans sky played by the ai. Would also be neat if it could reveal at the same time what goals and stategies it is trying to follow.
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rallyforthesun
3y ago
https://archive.is/xZq5p
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rallyforthesun
3y ago
really nice, i played it much longer than i originally wanted to :-)
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rallyforthesun
3y ago
That might be wrong, i just did a paid subscription for my dad at xmas time, pretty shure you can still get paid subscriptions for ChatGPT+. We used his Googleaccount for this.
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