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ragnarsvensson
searching PlanetScale…
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1.
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by
ragnarsvensson
14y ago
We currently have no exposed network support, but that will come at a later time.
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by
ragnarsvensson
14y ago
Great feedback, thanks! We have almost solely focused on making the best workflow for game dev possible, with things like updating the games live on your mobile phones while they run and a proper editor with visual editing. I really agree t
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by
ragnarsvensson
14y ago
We currently don't have any support for this, but we plan to add the ability of user extensions in C++. We want to include it in the service so the extensions get compiled by our servers for every platform - so other people in your team can
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ragnarsvensson
14y ago
We will add more content as soon as we can.
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by
ragnarsvensson
14y ago
Very true, we wanted the web design to welcome people not accustomed to game dev, but we might have pushed it a bit too far. The software is surprisingly unlimited in what you can do with it, it's basically a very fast generic simulator of
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ragnarsvensson
14y ago
Hehe, a few of us thought that too once we had the logo in-place. We hoped no one else would make that association, we were obviously wrong. :) Another fun fact, our favicon on the site is almost identical to the new Microsoft logo, but we
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by
ragnarsvensson
14y ago
Good point, we should show plenty more things on the site. The problem right now is that we are so fresh that we have little content to show. As people start releasing their games we will add screenshots.
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by
ragnarsvensson
14y ago
Thanks for the feedback, we obviously need to improve the amount of info on the site. I would say the biggest pros compared to Unity is that you can change your games while they run on your mobile devices, without needing to rebuild/restart