Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
ragnaroekX
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
ragnaroekX
8mo ago
It probably would. But this port was mostly done to understand Wolfenstein 3D in detail, not for the source port itself. I could have generated big parts of the code. But I would have learning by doing that.
2.
▲
by
ragnaroekX
8mo ago
Flickering is fixed now. It was introduced with the late feature of animating BJ face on the start...
3.
▲
by
ragnaroekX
8mo ago
Yes, the code is _very, very_ close to the C-Code. All over the place.
4.
▲
Show HN: Iron-Wolf – Wolfenstein 3D source port in Rust
(github.com)
88 points
by
ragnaroekX
8mo ago
|
29 comments
5.
▲
Monero RandomX Implementation in Rust
(github.com)
2 points
by
ragnaroekX
5y ago
|
0 comments
6.
▲
by
ragnaroekX
7y ago
I had the same thought. I never used C in a real project, but use Rust a lot. I looks like a real replacement for C.