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rafaelvasco
searching PlanetScale…
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391.
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rafaelvasco
8y ago
At this state if i'm coding a game engine and want HWA graphics in all platforms i'm better of using middleware/user level frameworks like BGFX, GFX-RS etc, that abstract away D3D, Metal and Vulkan. Best choice. All that time
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rafaelvasco
9y ago
Recently i changed to Netbeans having been using Eclipse at work for years and was pleasantly surprised. Much faster than eclipse, no constant lags and freezes. At home i use IntelliJ. Never looking back to Eclipse.
393.
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rafaelvasco
9y ago
It all breaks down to the problem: Everything today runs on Money , Power and Control, instead of Collaboration and Sharing. We we'll get there eventually. The world like it's running today is not sustentable and will collapse. Ju
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rafaelvasco
10y ago
Well, Nintendo is all about Exclusives. The moment they change that they're doomed.
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rafaelvasco
10y ago
You can't hope to "scan" a human brain and make a virtual clone of a human being or any being, because life and conscience is much more than a brain. So that future he describes , at last functioning the way he thinks is impo
396.
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rafaelvasco
10y ago
If it's a pure dev machine than it's already feasible, but not perfect yet. If it's an all purpose machine , ie. gaming, dev, sound vsts etc. Than no. Mainly because of the gaming side unfortunately. I hope Vulkan starts to c
397.
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rafaelvasco
10y ago
Finally. Windows is catching up.
398.
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rafaelvasco
10y ago
Well , not .NET but almost: PS4 (MonoGame/Mono) XBox One (.NET Core on the future and MonoGame/Mono) At least you can run c# code on those platforms. Java though is unlikely to ever happen.
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rafaelvasco
12y ago
Omg Lol : Why flat design just doesn't stack up