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r9550684
searching PlanetScale…
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31.
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r9550684
3y ago
inferno had the misfortune if being implemented during the time when all the gui frameworks were copying windows, so it's retro clunky in all the wrong ways. I strongly believe that's the main reason why it doesn't have build
32.
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r9550684
3y ago
well, it's funny because cmucl is a very sophisticated compiler. even a decade ago, back when things like Haskell or ocaml were considered to be "fringe" languages, beating cmucl was an achievement. with type annotations and
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r9550684
3y ago
highly unlikely, at this point cmucl support is a one man project by Raymond Toy. in order for the apple silicon to be supported two things need to happen, cmucl needs to be extended to support 64-bit and it needs to be ported to arm, both
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r9550684
4y ago
imho since gamasutra became "gamedeveloper", the quality of its content went way down, to the point of becoming a soulless mouthpiece for the industry on one hand and the now standard for a for-profit online publication an engagem
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r9550684
4y ago
there's a number of visionaries for lack of better term who have been following similar paths in their respective schools. chuck moore after FORTH got standardized went back to drawing board and made colorForth, where he reduced the nu
36.
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r9550684
4y ago
I think your model is too futuristic, if some of the hackernews don't quite grok what you're talking about, imagine trying to communicate this complicated chain of dependencies in a format of a nyt article. most likely before such
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r9550684
4y ago
he's saying that you can build large, grey area or outright illegal, databases to do realtime face recognition on any random people you meet, with the ability to pull up tidbits or very private information there and then.
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r9550684
4y ago
there's dpans2texi https://github.com/rebcabin/dpans2texi , which lets you convert dpans https://github.com/xach/dpans the tex source for the Common Lisp standard to texinfo which you can open
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r9550684
4y ago
hyperspec has a compact take on loop, which is my goto when I don't quite remember details of syntax, http://www.lispworks.com/documentation/HyperSpec/Body/m_loop... . it also has a benefit of being ascii
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r9550684
4y ago
you can patch all the different places where system assumes it's running against cpt monitor to be size independent, rebuild you can also get yourself a real window manager, like fvwm has FvwmScroll module, that lets you wrap any overs
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r9550684
4y ago
compatible cadr emulator is available at https://tumbleweed.nu/r/usim/doc/trunk/README.md and generally https://tumbleweed.nu/lm-3/ is the starting point. not for the faint of heart
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r9550684
4y ago
when asked what language ken used, he seemed to answer "Algol"? I'm surprised there's no further discussion or clarification in the comments. if anybody heard clearer, or has some feedback on what he actually might'
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r9550684
4y ago
you're right, I fucked it up with 48ms logic. an input lag will go to a second 16ms cycle instead of the first one, rather than somehow magically creating a third one
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r9550684
4y ago
yeah I even remember playing actionquake2 in maybe 98 or 99 shortly before cs became a thing. tbh I played it maybe twice, because at the time I was playing q2 competitively and actionquake2 seemed more like a novelty. also I might be wrong
45.
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r9550684
4y ago
if you have 0 input delay, worst case latency is still 32ms, because your input might come in when back frame is ready, but blit hasn't happened yet: render frame A, input comes in, blit frame A, render frame B, blit frame B. but your
46.
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r9550684
4y ago
(q2 mod wasn't called urban terror (which is a name of a free software cs remake) but I can't remember what it was called. cs guys originally made "action quake", which was a proto-cs but on quake engine, but I have a st
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r9550684
4y ago
well, my anecdote was supposed to demonstrate that I have a direct lived experience where hardware made a significant difference, everyone knew it made significant difference, and both that knowledge and the implications of that knowledge w
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r9550684
4y ago
you're skeptical but you had to have been there! cheap 90s hardware was jank, and characteristics you take for granted, because they are on standard issue hardware today, were only available on high end expensive machines. in Eastern E
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r9550684
4y ago
for one it's not a cs 1.6 without crt monitor artifacts :D
50.
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r9550684
4y ago
I'm sure other people will correct you, but cs was a mod of half-life 1, where drivable vehicles were a massive janky hack.
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r9550684
4y ago
source engine is different from goldsrc, and the "feel" of goldsrc goes back to q2 (and some idiosyncrasies from q1). so if you spent several years playing from beta days, or for some people transitioned into cs from even more yea
52.
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r9550684
4y ago
sound blaster at some point allowed you to emulate exaggerated "3d sound" polyphony. I distinctly remember a control panel, where you could drag around surround sound speakers and it would attempt to emulate them in headphones.
53.
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r9550684
4y ago
op implies that after half life 1 engine cs 1.6 it wasn't same game anymore, which is a common sentiment among people who were there. first, besides I think "urban terror" which was a mod for q2 engine, cs was the first "
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r9550684
4y ago
no, bunny hop is an artifact of quake strafe code, which was retained in valve's goldsrc. it was fixed in Source since it's a completely new engine, but goldsrc counter-strike also had its own mitigations, which I assume were spec