2 ms·
imho since gamasutra became "gamedeveloper", the quality of its content went way down, to the point of becoming a soulless mouthpiece for the industry on one ha
by r9550684 4y ago
imho since gamasutra became "gamedeveloper", the quality of its content went way down, to the point of becoming a soulless mouthpiece for the industry on one hand and the now standard for a for-profit online publication an engagement and metrics driven words sweatshop on the other.
the article is a chatgpt summary of Paweł Sasko's cd projekt red lead quest designer's presentation on lead quest design. "lessons learned" are in the form of "we did a thing, and by virtue of doing the thing the way we did it, we have an experience doing this thing our way." there's not a single element of self-reflection. it says quest director, but Pavel wasn't one until, the actual Cyberpunk 2077 quest director, Mateusz Tomaszkiewicz, quit in 2021, a year after the game was released.
In my experience these days talks like that are heavily filtered by the PR (or some informal equivalent of), and having sat through my fare share of them they seem to make up the dull corporate background noise of GDC and co. Pavel is a cool dude though, he was responsible for the Red Barron in Witcher 3 that people keep bringing up in the comments.
I think real cyberpunk 2077 design retrospective would've been interesting to read. If somebody knows an in-depth one I'd appreciate a link. The game is very very uneven. There's a first rate B-grade Hollywood blockbuster hiding there, staring Keanu Reeves, Goro's subplot, etc. which suffers from very basic design issues ("show don't tell" "show don't tell" "jeez that tell is the opposite of the show" "show.. oh fuck it"). Tell us how to awkwardly wrap up your story lines under crunch, Pavel.