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quizzical
searching PlanetScale…
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1.
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by
quizzical
17y ago
Surely there are anxious people that have won the lottery?
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by
quizzical
17y ago
I've met lots of really smart programmers that don't even seem to talk about coding during lunch, much less program during free time. I'd certainly code more at home if I didn't have a family and lots of other interests besides programming.
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by
quizzical
17y ago
I'm sorry this article is silly hype. I think someone from Venture Beat would like a job at Facebook.
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by
quizzical
17y ago
I got it for PS2. Not exactly the best looking game of its time. But some unforgettably great concepts. You play the game inside someone's psyche. Early on you come across a suitcase that is crying and it needs your help to find a missing t
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by
quizzical
17y ago
Fonzie jumped the shark because the show was running out of ideas. We won't ever be out of ideas for software. Sure, at work I dig around lots of legacy stuff and stitch it together. But it never feels assembly line to me even when I'm not
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by
quizzical
17y ago
This article is equating anything that is feature rich and highly competent to being a Trojan Horse. If so, then bring on the horses!
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by
quizzical
17y ago
Mel was a requirements driven programmer that had the luxury of only having to write code for one platform at a time. None of his code as described sounds possible to abstract and maintain across platforms. I'm going to guess he evolved tow
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by
quizzical
17y ago
I definitely consider it an overreaction to call the described approach over-engineering. Separating simulation and presentation in to separate threads is common and very practical in many games (2d or 3d). It is also common and easy to sup
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by
quizzical
17y ago
I really miss it. I thought I got more done personally. In the 90's I worked places where most programmers had a door. In the 00's almost no one where I work has a door anymore.
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by
quizzical
17y ago
At work I sit about 10 desks away from users. But immediately next to me are programmers (both working with me and are not working with me). Most of my users talk more often and not terribly understanding of breaking a programmers "zone". S
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by
quizzical
17y ago
A very nice description of the goal of marrying skill, demand, and passion: If what you want to do and what you do well overlap, you still need to monetize it. If what you do well and what you can get paid to do overlap, you still need to m
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by
quizzical
17y ago
The picture gives me a sense of the youthful inspiration and commotion much like the articles does. A great picture and a great article. Anybody in their 40s founding startups these days or have we just accepted our waterboarding?
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by
quizzical
17y ago
The most perplexing thing for me is that Stephen Wolfram's kind of hyperbolic self promotion is something I normally see coming from companies that are trying to mask their lack of success. I actually think that Mathematica is an interestin
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by
quizzical
17y ago
The title should be "Controlling a Katamari with a Giant Trackball". I hope Namco immediately hires her and releases a new version of Katamari Damacy bundled with it.
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by
quizzical
17y ago
Yeah, I think this is a lame point. Covert Action was a collection of mini games inside a larger game and it wasn't hard to follow at all. It just wasn't a great game because some of the mini games were not really that exciting. We have an
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by
quizzical
17y ago
You mean that dude's name isn't "Related Content"? :)
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by
quizzical
17y ago
This is a strange article to give much attention. He states that he doesn't actually know how B&H is doing financially so there isn't any proof that they are a successful business other than his description of personal experience. He st