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pxf
searching PlanetScale…
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1.
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by
pxf
3y ago
You can already run it on your browser with webgpu https://mlc.ai/web-llm/
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by
pxf
5y ago
so this is the metaverse... ok
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by
pxf
5y ago
After deforming the space with a sine function there is no problem in calculating the gradient. The problem is calculating the new correct distance to the nearest surface after a space transformation. You can see this problem in 2D, here I
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by
pxf
5y ago
He is writing a book :)
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by
pxf
5y ago
Blender still does not support SDFs, but you can use MagicaCSG to play with SDFs https://ephtracy.github.io/index.html?page=magicacsg Also you can use my nodes at https://github.com/paulofalcao/Material
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by
pxf
5y ago
SDFs are another tool. Very useful for content creation, for example, although there are still very few tools to create SDFs. You can't create SDFs in Blender for example. SDFs will be more used in the future, polygons are a mess... :)
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by
pxf
5y ago
5 stars reply! Well Done Linus! :)
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by
pxf
6y ago
"When I delete my account I'm going to lose old conversations, but that doesn't bother me anymore because I already recently lost them once when I switched from Android to iOS... WhatsApp has no way of keeping your history in
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by
pxf
6y ago
MaterialMaker https://github.com/RodZill4/material-maker is also made in Godot :)
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by
pxf
6y ago
"Isn't the model size a much larger one?" yap It will probably be different, and systems will have to download the weights and network model, as new models come in, I don't think that we will have a fixed model with fixe
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by
pxf
6y ago
Will it be used? Probably the last one that does not use some sort of AI Compression.See this for image compression https://hific.github.io/ In the next 10 years AI Compression will be everywhere. The problem will be standa