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pwitvoet
searching PlanetScale…
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pwitvoet
1y ago
Writing an editor from scratch is a lot of work. That's one reason why I would use an existing editor whenever possible. For example, TrenchBroom (Quake editor) + func_godot seems to be getting more popular among Godot users, and Tiled
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pwitvoet
2y ago
One thing I particularly like about Krita is its wrap around mode. Very useful when making seamless textures! Another thing is that its file format contains a merged image, which can easily be extracted (.kra and .ora files are zip archives
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pwitvoet
3y ago
During the pandemic I got back to an old hobby, creating Half-Life levels. I found that certain things involved a lot of repetitive work, so I started working on some automation tools. For textures and sprites, I made WadMaker and SpriteMak
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pwitvoet
5y ago
Perhaps it was Pro Git's chapter 10: Git Internals(1)? I once used it as a guide when writing a basic 'git inspection' tool and definitely found the whole experience useful for getting a better understanding of Git. 1) https
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pwitvoet
5y ago
Ah, so this is a revamped UI for Joe's tool, I've seen his website before. I think the main reason why his tool didn't get much traction is that it didn't offer any tangible improvements over existing tools. Wally, one o
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pwitvoet
5y ago
It's interesting to see other people still making tools for HL, even after 20+ years! Unfortunately sorting colors by frequency and then taking every Nth color causes a notable loss of quality. A median-cut or octree-based algorithm is