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prb
searching PlanetScale…
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1.
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prb
1y ago
I did write the spec first — data model, algorithm, etc. That may have helped the agents get traction.
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prb
1y ago
It's getting crowded down here in the rabbithole... One more to peek at: https://github.com/prb/pips-solver/blob/main/README.md
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prb
1y ago
Just for grins, I ran stats on most (but not all of the puzzles): • Solution Counts Overview - Processed all 183 stored puzzles (61 dates × 3 difficulties) via target/ release/count_solutions, saving raw results to gpt_5_c
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prb
1y ago
> My guess is that if I changed the way the solve functions picks the square to start with it could greatly change the time. Right now it just takes the first open square found scanning right to left and top to bottom. Maybe something li
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prb
1y ago
So much fun. I'm not sure if the game is more fun or writing a solver for the game is more fun... Here's my entry written in Rust from a spec in Markdown — executed as an initial AI coding experiment with Gemini, Claude, and Cod
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prb
16y ago
When I did experiments with RoR versus Haskell via FCGI, Haskell had around a two orders of magnitude performance advantage under load and only required a single OS process.
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by
prb
17y ago
How about "dbNG" for next-generation database?