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pranshu-raj-211
searching PlanetScale…
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by
pranshu-raj-211
7mo ago
Location: Gwalior, India Remote: true Willing to relocate: Not until july 2026 Technologies: Python, Go, Docker, FastAPI, Redis, AWS Résumé/CV: https://blog.pranshu-raj.in/resume/ Email: pranshuraj655
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by
pranshu-raj-211
10mo ago
For context, this system was built in Go, Docker being used both by the server and client components. All the testing was done on a laptop running Fedora Linux. I'd love to learn how this can be taken further, especially how to handle
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I scaled SSE to 150k connections (blog on the issue, process and final fix)
(blog.pranshu-raj.me)
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by
pranshu-raj-211
10mo ago
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2 comments
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by
pranshu-raj-211
10mo ago
I built a real time leaderboard that uses SSE (Server Sent Events) as the main access pattern. When I tried to scale it I hit a limit of 28232 connections, with resource usage being nominal. This was very peculiar, and the post describes my
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by
pranshu-raj-211
10mo ago
I'm working on building an LSM tree db in Go, to learn more about the language and improve my understanding of db internals. Also planned to try out some io_uring based disk operation eventually, as an experiment to learn more of the u
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by
pranshu-raj-211
11mo ago
Can you give examples of which games have implemented this (if open source) for reference?
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by
pranshu-raj-211
11mo ago
Hi, author of above blog here. Thanks for posting, I'm glad you found this interesting. Would be glad to know any feedback or requests you have, to improve further.