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pncnmnp
searching PlanetScale…
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21 ms
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241.
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The APL Source Code (2012)
(computerhistory.org)
106 points
by
pncnmnp
4y ago
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58 comments
242.
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Richard Hipp Speaks Out on SQLite (2019) [pdf]
(sigmodrecord.org)
129 points
by
pncnmnp
4y ago
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63 comments
243.
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The Making of Toy Story (1996) [pdf]
(people.uncw.edu)
66 points
by
pncnmnp
4y ago
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15 comments
244.
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pncnmnp
4y ago
Lichess has a bot ( https://lichess.org/@/turochamp-2ply ) that is a re-implementation of the chess engine mentioned in this paper. It has a rating of 1600 (for blitz and rapid games), so it should have a FIDE rating of
245.
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Reconstructing Turing's “Paper Machine” (2017)
(en.chessbase.com)
12 points
by
pncnmnp
4y ago
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1 comments
246.
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Show HN: Phoenix10.1, a Personalized Radio Station
(github.com)
63 points
by
pncnmnp
4y ago
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10 comments
247.
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When splines were physical objects (2016)
(core77.com)
190 points
by
pncnmnp
4y ago
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60 comments
248.
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Disassembly of Retrogames like Robotron, Galaxian, Scramble, and Commando
(seanriddle.com)
4 points
by
pncnmnp
4y ago
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0 comments
249.
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The Making of Toy Story (1996) [pdf]
(people.uncw.edu)
1 points
by
pncnmnp
4y ago
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0 comments
250.
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Borůvka's Algorithm
(en.wikipedia.org)
4 points
by
pncnmnp
4y ago
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0 comments
251.
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The Fast Multipole Method (1996)
(people.eecs.berkeley.edu)
1 points
by
pncnmnp
4y ago
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0 comments
252.
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Star Trek II – The Genesis Demo (1982) [pdf]
(ohiostate.pressbooks.pub)
3 points
by
pncnmnp
4y ago
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0 comments
253.
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Richard Hipp Speaks Out on SQLite (2019) [pdf]
(sigmodrecord.org)
3 points
by
pncnmnp
4y ago
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0 comments
254.
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pncnmnp
4y ago
As mentioned in the comments in this thread, it certainly seems useful for non-math-heavy papers. I tried it on a data-structures paper I've been reading: Tree-Independent Dual-Tree Algorithms ( https://arxiv.org/pdf
255.
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AI-powered tiebreak mechanisms in chess
(arxiv.org)
1 points
by
pncnmnp
4y ago
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0 comments
256.
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First Draft of a Report on the Edvac [pdf]
(eia.udg.edu)
3 points
by
pncnmnp
4y ago
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0 comments
257.
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Knappily - News with 5W1H framework
(knappily.com)
2 points
by
pncnmnp
4y ago
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0 comments
258.
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How to Generate Random Colors Programmatically (2009)
(martin.ankerl.com)
1 points
by
pncnmnp
4y ago
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0 comments
259.
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by
pncnmnp
4y ago
Some really fascinating stuff! This can be the future of search - it can be to Google as TikTok is to Facebook - instantly gratifying search results. I have been playing with the Elon bot, and it can give some neat results - Have you heard
260.
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The Missing Locksmith
(elleosiliwood.itch.io)
1 points
by
pncnmnp
4y ago
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0 comments
261.
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How to write sports commentary (2009)
(gamedeveloper.com)
21 points
by
pncnmnp
4y ago
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3 comments
262.
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A Face Is Exposed for AOL Searcher No. 4417749 (2006)
(nytimes.com)
5 points
by
pncnmnp
4y ago
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3 comments
263.
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Regulating Data (2019)
(chicagobooth.edu)
1 points
by
pncnmnp
4y ago
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0 comments
264.
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Timeline of Computer History
(computerhistory.org)
1 points
by
pncnmnp
5y ago
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0 comments
265.
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Guide of CPython’s Parser
(devguide.python.org)
3 points
by
pncnmnp
5y ago
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0 comments
266.
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by
pncnmnp
5y ago
Although the following blog-post does not have an introductory summary of Approximate Distance Oracles, here is a summary I provided at r/compsci: https://old.reddit.com/r/compsci/comments/ndn8wq/app
267.
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Approximate Distance Oracles
(pncnmnp.github.io)
12 points
by
pncnmnp
5y ago
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1 comments
268.
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Cormen’s Rules of Usage [pdf]
(cs.dartmouth.edu)
2 points
by
pncnmnp
5y ago
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1 comments
269.
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by
pncnmnp
5y ago
For fun, a while back, I built a small-scale crossword solver. It used Moby's thesaurus, pre-trained word vectors, and Wordnet to guess probable solutions and used an SMT solver to arrange those solutions on the grid. Github: https:&#
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Natural Language Processing Library for Lua
(github.com)
1 points
by
pncnmnp
6y ago
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0 comments
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