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pmhpereira
searching PlanetScale…
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by
pmhpereira
2mo ago
Hey! I also submitted the form. I spent the last few years working on many of the same challenges, although unfortunately the startup I was with didn’t make it. I'd love to hear how you’ve approached some of them at Normcore.io
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pmhpereira
2mo ago
Location: Portugal / Europe Remote: Yes. 5+ years remote, working with teams across timezones from Thailand, Austria and California. Willing to relocate: No Technologies: Rust, C++, C#, TypeScript, React, WebAssembly, WebGL2, Unreal En
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pmhpereira
3mo ago
Location: Portugal / Europe Remote: Yes. 5+ years remote, working with teams across timezones from Thailand, Austria and California. Willing to relocate: No Technologies: Rust, C++, C#, TypeScript, React, WebAssembly, WebGL2, Unreal En
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pmhpereira
4mo ago
Location: Europe Remote: Yes, with proven experience working with teams from timezones between Thailand to San Francisco, CA. Willing to relocate: No Technologies: Rust, C++, C#, OpenCV, any game engine, any rendering API Résumé/CV: h
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pmhpereira
5mo ago
Location: Europe Remote: Yes, with proven experience working with teams from Thailand to San Francisco, CA. Willing to relocate: No Résumé/CV: https://pmhpereira.github.io/resume Email: pmh.pereira@gmail.com For the pa
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pmhpereira
8mo ago
Appreciate it!
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pmhpereira
8mo ago
https://getchaotic.com/ A high-performance 3D game engine and editor in Rust. It has the ability to deploy to WebAssembly and WebGL2, delivering console-quality visuals and near-native performance right in the browser. Curr
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pmhpereira
2y ago
Probably signed distance fields (SDF).
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Ange-yaghi/engine-sim Combustion engine simulator that generates realistic audio
(github.com)
5 points
by
pmhpereira
4y ago
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1 comments
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pmhpereira
4y ago
The code has finally been made public. Context: https://news.ycombinator.com/item?id=32367979
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pmhpereira
4y ago
I started practicing Game Development (again). I haven't done it since I finished my college degree, because I was never able to find a job in the area. I started making one-game-a-month as a learning exercise to tinker with all the di
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pmhpereira
4y ago
I recently started a blog about learning game development from scratch: https://dudezord.github.io/ I'll make one game a month, while trying to focus on learning the several disciplines required to properly make a game
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pmhpereira
5y ago
Discussion from yesterday: https://news.ycombinator.com/item?id=27052038
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Starship – SN10 – High-Altitude Flight Test
(youtube.com)
9 points
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pmhpereira
6y ago
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2 comments
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Starship – SN9 – High-Altitude Flight Test
(youtube.com)
120 points
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pmhpereira
6y ago
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70 comments
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pmhpereira
6y ago
It's called Luminance Contrast: https://stackoverflow.com/a/36888120
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Graphics Studies Compilation
(adriancourreges.com)
1 points
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pmhpereira
6y ago
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0 comments
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2020 Yule Log – A Holiday Split Flap Livestream
(2020yulelog.com)
1 points
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pmhpereira
6y ago
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0 comments
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pmhpereira
6y ago
It certainly could be an option, but that would require a major change company-wide. This is more related to my personal distaste on how it affects my productivity and my team's. Other teams don't have a problem with it, although
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Ask HN: Git Branching for Continuous Delivery
2 points
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pmhpereira
6y ago
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2 comments
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pmhpereira
7y ago
a = b ?: c; if b is not nil, then a = b else a = c
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pmhpereira
8y ago
> Can someone elaborate on the meaning / significance of E1M4B and E1M8B ? Those were the last two levels created by John Romero, more than 20 years after the original launch of the game.
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pmhpereira
10y ago
git bisect? https://git-scm.com/docs/git-bisect
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pmhpereira
11y ago
Last submission was 2 days ago... https://news.ycombinator.com/item?id=9787328
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pmhpereira
11y ago
As a Windows user, I'm jealous this is for Mac only. Great work @pointum! Does anyone know a similar tool for Windows 7/8?
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pmhpereira
12y ago
Bitdefender blocked me this page, saying it has malware.