Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
pixelbro
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
31.
▲
by
pixelbro
5y ago
I presume he's referring to repeatedly exhaling and inhaling a tiny amount to keep circulating smoke in the lungs without losing any to the air. Can't speak for its effectiveness.
32.
▲
by
pixelbro
5y ago
From the Love2D documentation [1]: > Compiling Mac apps requires a Mac running macOS with XCode installed Same for iOS. [1] https://love2d.org/wiki/Game_Distribution
33.
▲
by
pixelbro
5y ago
It's an open source project, and the engine supports Mac OS, though Apple being Apple you can only target any of their platforms by investing in their overpriced hardware. You realize you're on hacker news, right? Anyone with the
34.
▲
by
pixelbro
5y ago
> but how can electromagnetic resonances not be considered in the discussion to warrant continual downvotes Because everyone's been telling you the same thing in a multitude of different ways, but you refuse to get the point. Yes, t
35.
▲
by
pixelbro
5y ago
What he's implying, and what you're missing here, is that the discussion is about the FFT and MP3 algorithms , and how that signal processing affects the signal. The physical substrate which executes the algorithm is irrelevant t
36.
▲
by
pixelbro
6y ago
> I would say if you are fortunate enough to be working with something like .NET, you can abuse the shit out of LINQ and not really feel the added complexity. In my own database mapping code for my game (I use RethinkDB) I made a type ca
37.
▲
by
pixelbro
6y ago
I wouldn't say you're overthinking it at all! You make an excellent point, and as a game developer it's something I have to consider. Our mission is to craft joy for our players, but I certainly cannot afford to rule out any
38.
▲
by
pixelbro
6y ago
Of course! I'm not ascribing any moral weight to it, just pointing out the similarity in tactics. Engagement can be a good thing if you're using it to improve someone's life rather than simply trying to extract as much time a
39.
▲
by
pixelbro
6y ago
Uh, it's interesting that you see the design of your product as a counterexample, because to me it looks exactly like what mobile games have been doing as a mechanism for maximizing engagement. You want to stop them from playing thro
40.
▲
by
pixelbro
6y ago
While we're all patting ourselves on the back for understanding probability, the correct calculation is actually log.98(.5) = 34.3 = number of attempts required for a 50% chance of getting a 2% item.