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pixelate
searching PlanetScale…
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1.
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Why the procedurally generated world of Future Unfolding is hand designed
(spacesofplay.com)
1 points
by
pixelate
10y ago
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0 comments
2.
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How to email journalists without wasting their time
(promoterapp.com)
1 points
by
pixelate
11y ago
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1 comments
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Being a Freelancer in Stockholm, Sweden
(medium.com)
1 points
by
pixelate
11y ago
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0 comments
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My Amiga 1200 setup
(medium.com)
2 points
by
pixelate
11y ago
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0 comments
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Running a Web Service as a Single Developer (Rails/Heroku)
(speakerdeck.com)
1 points
by
pixelate
13y ago
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0 comments
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4 Great Indie Games: Pay what you want – in Bitcoins
(thebitcoinbundle.com)
4 points
by
pixelate
13y ago
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0 comments
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Lifetime revenue of our indie game by platforms
(spacesofplay.com)
2 points
by
pixelate
13y ago
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0 comments
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Promoter now officially supports both games and "regular" apps
(promoterapp.com)
1 points
by
pixelate
14y ago
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0 comments
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Thoughts on Adobe Creative Cloud
(madebypixelate.com)
1 points
by
pixelate
14y ago
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0 comments
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Being a Freelancer in Stockholm, Sweden
(madebypixelate.com)
1 points
by
pixelate
14y ago
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1 comments
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Here's what Spirits will look like on the new iPad
(spacesofplay.com)
5 points
by
pixelate
15y ago
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0 comments
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The Tools We Use Everyday
(spacesofplay.com)
5 points
by
pixelate
15y ago
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2 comments
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Interview: How to successfully launch an iOS game
(madebypixelate.com)
2 points
by
pixelate
15y ago
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0 comments
14.
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by
pixelate
15y ago
Yes, I thought of pretty much every single possible pricing model, and I went with the simplest one I could come up with. Figuring out the price point and payment solution was the biggest hurdle that kept me from launching while the app was
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by
pixelate
15y ago
Only two features are iOS-only: promocodes and average user ratings. For everything else, it works great for Flash games as well.
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by
pixelate
15y ago
Thanks! ;)
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by
pixelate
15y ago
It's targeted towards games on all platforms really, so Mac App Store should work just fine. The only features that are iOS only are the promocodes and showing the average user rating.
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by
pixelate
15y ago
It actually took me 4 hours to build the very first version of this. To get it to where it is now took me another 21 months working on it part-time though.
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by
pixelate
15y ago
The RSS list is global for now, but give it a try to test Promoter with your app anyway. There is a big overlap between game and general iOS/Android sites, so it might still be useful to you.
20.
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by
pixelate
15y ago
Thanks for the tip on the book, I'll check it out. I considered monthly subscription and want to offer it in the long run. Recurly looks like the best solution out there, but it's also pricey when you're starting out and want to keep costs
21.
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by
pixelate
15y ago
What device are you reading the blog on?
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by
pixelate
15y ago
I'm based in Sweden, so you'd only pay VAT if you're located within the EU and do not have a valid VAT number or if you're located in Sweden. The syntax is different from Google Alerts (see the little grey text above the text field for the
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by
pixelate
15y ago
Thanks! Yes, the music industry would be another niche that you could spin it off, but I still think you'd need to target the needs of that niche to make it really work well.
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by
pixelate
15y ago
Thanks for your feedback! There are some things about it that are games-specific, such as the festival calendar and the sites that Promoter is crawling for press mentions. It could be expanded to non-game apps in the future, but I wanted to
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Show HN: I built a tool I wanted to have, but didn’t exist
(madebypixelate.com)
119 points
by
pixelate
15y ago
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35 comments
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A curated festival and competition calendar for game developers
(promoterapp.com)
2 points
by
pixelate
15y ago
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0 comments
27.
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Show HN: A web app that keeps track of press and promocodes of your games
(promoterapp.com)
3 points
by
pixelate
15y ago
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0 comments