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piinecone
searching PlanetScale…
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1.
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by
piinecone
16d ago
Prototyping the melee combat system for my next game, Today I Will Destroy You. It's mostly inspired by Sekiro, Tunic, the Zelda games, and Death's Door. Playable build: https://piinecone.itch.io/today-i-will-destr
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by
piinecone
3mo ago
I just started running sword combat playtests this weekend for my next game, Today I Will Destroy You, which is about a girl who goes looking for her sister. Combat is mostly inspired by Sekiro. Here's a minute of gameplay: https:
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by
piinecone
4mo ago
This week I'll start playtests for the combat system of my next game, Today I Will Destroy You, an action adventure with combat inspired by Sekiro. In this first round I want to see how players respond to the composure-driven knockdown
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by
piinecone
5mo ago
I recently released my first Steam game, a little physics soccer game about scoring great goals: https://store.steampowered.com/app/3802120/Put_One_In_for_Jo... . It's not successful, but I'm very happy w
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by
piinecone
6mo ago
Last month I released my first Steam game, an occasionally frustrating game about scoring great goals: https://store.steampowered.com/app/3802120/Put_One_In_for_Jo... . I built HeartRoutine to help me lower my LDL
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piinecone
7mo ago
When I have time between freelance work I make games and tools for myself. Put One In for Johnny Minn ( https://store.steampowered.com/app/3802120/Put_One_In_for_Jo... ) - A small soccer game all about scoring nice
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by
piinecone
4y ago
> Someone needs to figure out a way where we can turn this around and empower ( I hate this word, but I dont have anything better in my vocab ) employees My friend and I are trying to do this with a matching tool we've been working
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by
piinecone
4y ago
Google notoriously hire Megatron supporters. You should have known!
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piinecone
4y ago
Thanks, we’ll do that! Yeah, that flow is ... not great right now.
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by
piinecone
4y ago
I’ve been living in Europe for 7 years and working remotely for US companies. Here is what I do (please tell me about better ideas!): 1. Apply to US remote jobs on the east coast and mention working from Europe. I’ve had a lot of luck overl
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I Work Part-Time (and how I find part-time work)
(polyfill.work)
2 points
by
piinecone
4y ago
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0 comments
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by
piinecone
4y ago
I'm using a fork of Unreal Engine 4.20, and I'm using the substepped physics that UE ships with. I have a fixed timestep PR simmering for if and when it's time to implement a proper rewind/replay system for all vehicle m
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Why I Work Part-Time
(polyfill.work)
9 points
by
piinecone
4y ago
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1 comments
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piinecone
4y ago
I love reading these kinds of posts. Whenever I’m reminded that I’m not alone, I get a little bit more self-compassion and that makes me more excited to release my game and helps me appreciate all the progress and hard work to date. I’ve be
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by
piinecone
4y ago
Dang, that's annoying, sorry about that! And thanks for checking it out so thoroughly. I queued this up and my friend or I will get to it soon. Really appreciate the QA :D If you want a heads up when it's fixed you can email me at
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piinecone
4y ago
I think you should probably do that -- niche job boards seem to do well, (or, at least, I've convinced myself that that is the case). I should also mention you can do this with the developer job matching tool my friend and I are making
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piinecone
4y ago
Hopefully the fact that we're not doing this for our developer job matching site is not its death knell. We're building up developer preferences first, and then we can ask employers to create job descriptions and potentially match
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piinecone
4y ago
Thanks for giving it a go! I’ll check sentry, etc. to see if there’s anything obvious. On the off chance you see this reply: what browser/device were you using? I also see that step 4 is the first multiple choice question, so it doesn’
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piinecone
4y ago
> architect designed classes, lead designed methods, and programmers filled them out Incredible. So they all have to take vacation at the same time (and stick together too — the architect lays out the suitcase, the lead gathers the cloth
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piinecone
4y ago
I used to do the same thing but I got tired of doing that (and they didn’t always respond with the details, but often with another request). Now I just send them to https://polyfill.work . They have to enter pay, etc. and if it’s
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piinecone
4y ago
I don't see part-time dev work advertised as often as it is available. I've been working part-time for a few years, and the way I've found jobs is one of: - convert a full-time job to part-time - work with a fractional placem
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piinecone
4y ago
Depends on the clam!
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by
piinecone
4y ago
I have this problem too. I made https://polyfill.work to try to solve it (I enter my preferences and get notified when there’s a matching job.) It’s still a work in progress though. Something I’ve found that works quite well is
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Divide and Conquer: Separating Recruiting and Hiring
(polyfill.work)
5 points
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piinecone
4y ago
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0 comments
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by
piinecone
4y ago
I am the author of this blog post and also a C++ developer with more than 15 years of experience, who hires people like myself, and writes go when it makes sense. > For example, if I want to hire someone ... It's just a contrived ex
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piinecone
4y ago
I have this problem. As a result, a friend and I made a developer job search and recruiting tool that requires employers to state how much they pay. It will actively filter out developers who won’t accept less than what you’re offering. De
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piinecone
4y ago
I have this problem too so my friend and I started working on this: https://polyfill.work You can pick “part-time” availability and “small” or “medium” company size (whatever looks good) and you’ll only hear about part-time jobs
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by
piinecone
4y ago
For my game, King of Kalimpong, I run physics on the client and the server. The server is the boss but the client feels good. I suspect most games where movement is primarily physics-based are doing this, but who knows, netcode tends to be
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by
piinecone
5y ago
Hey, my old cofounder just did this to me!
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by
piinecone
6y ago
I couldn’t agree more. I’ve been using a Kinesis Advantage and a Mistel Barocco (when traveling) for years. I recently switched to the Moonlander and I love it. Coming from the Kinesis Advantage the adaptation period is short, and since the
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