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pierrec
searching PlanetScale…
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121.
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by
pierrec
2y ago
Everything I can find points to an issue on some Netgear routers. At least some people say that disabling a specific router feature (stateful packet inspection firewall) would fix it, which seems like damning evidence. Presumably the router
122.
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pierrec
2y ago
I don't know about CSound, but Faust works well on microcontrollers, in fact that's one of its main use cases. Note that Faust focuses more on DSP, synthesis and effects, not so much on sequencing and higher-level music organizati
123.
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pierrec
2y ago
You mean AI might be better at setting or at reading? I feel like your question is getting misinterpreted.
124.
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pierrec
3y ago
Whenever this concept pops up I think of a classic CSound piece made by Jacob Joaquin in 1999. It's the first execution of the idea that I'm aware of. He gave the notes a slower envelope so they sometimes seem to merge into a sing
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by
pierrec
3y ago
I would say Waterloo (1970) is very close to that never-made epic Napoleon film, though it only focuses on one event. The film employed an army of around 15000 extras and 2000 horses, remodeled the entire landscape required for the battle,
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pierrec
3y ago
" Cow magnets cannot be passed through a cow’s 4th bonivial meta-colon " Hah, "bonivial meta-colon" does not even resemble any real combination of words. Sure, cows have multiple stomachs, but come on. Now I'm won
127.
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pierrec
3y ago
>I don’t expect D-Link to offer us an updated firmware any time soon Don't worry, some botnet will infect all of these and fix the vulnerability in order to prevent competing malware from gaining access. This fix will deploy within
128.
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pierrec
3y ago
Say goodbye to the future! The one that IBM promised us 18 years ago in this advertisement: https://vimeo.com/29120357 In fact, that ad also shows how awkward the concept is (or maybe the fact that we're still not read
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pierrec
3y ago
You are completely right, I never got around to implementing panning (or more advanced spatialization), which should be kind of a no-brainer for a project like this. The more I worked on it, the less I noticed this feature was missing! I&#x
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pierrec
3y ago
Thanks for pointing that out. I've done color space conversion in other graphics applications but clearly haven't learned my lesson. I'll double check and update the interactive figures (and text) if it makes sense. The main
131.
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pierrec
3y ago
Yes, the torusphere concept is physically impossible. Because the whole thing is a loop, the object doesn't even have any theoretical substance, it's all made of (artificially thickened) motion blur. Hence the title, motion blur a
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pierrec
3y ago
If you're working with triangle meshes, I think the approach of extruding triangles into prisms looks promising. It allows drawing arbitrarily long trails with OK performance. Sadly it did not match the constraints of cramming the whol
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pierrec
3y ago
Exactly, while doing background research for this I read a really neat paper that describes what you're saying, and offers a solution based on trying to predict the viewer's eye motion: Temporal Video Filtering and Exposure Contro
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pierrec
3y ago
Ah, I assume this was posted because ambient.garden was just on the front page. Re-reading it now, I think it should really have been 2 articles. I think I still like the first half, it's a reasonable dive into the detail of what motio
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pierrec
3y ago
Thanks. I just pushed a new version that throttles the FPS to 60. If you could test again on your device that would be great :D
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pierrec
3y ago
It's an interesting question. The original website actually ran the music generation code straight in the browser with no samples used at all, but it was a bit CPU-intensive. You can still access that version at https://ambi
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pierrec
3y ago
Yeah, I'm not sure beefiness is the actual problem, I tested it on a phone with a Snapdragon 855, which is supposed to be slower than yours in every respect, and it ran smoothly enough. I guess that's why real gamedevs spend a lot
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pierrec
3y ago
Sure, my email is on my website which is in my profile. I will gladly check out other project/works-in-progress in this genre.
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pierrec
3y ago
Sporth is the most fun I've had programming audio. The Forth-like syntax is perfect for building audio graphs in a way that's simple and terse. It was also like a "gateway drug" to go from programming synths/effects
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pierrec
3y ago
I don't have the real device but I tested it on Safari on iPhone 15 using BrowserStack and it seemed to work.
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pierrec
3y ago
Interesting, if anyone can reproduce the problem on Chrome+Apple Silicon, I would appreciate if you open an issue and include the browser console output on https://github.com/pac-dev/AmbientGarden
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pierrec
3y ago
Thanks! It was honestly kind of a dark path. The graphics are based on Three.js (which is awesome), and I initially rendered everything with a rarely-used WebGL/OpenGL feature called GL_POINTS, which seemed like a smart way of doing an
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pierrec
3y ago
I think I agree on Portal 2! Honestly, the rendering style may have been an unnecessary challenge. It was way harder to implement than I thought and caused me to almost abandon the whole thing.
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Show HN: An algorithmic audio landscape
(ambient.garden)
193 points
by
pierrec
3y ago
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40 comments
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pierrec
3y ago
You can absolutely compose in just intonation (JI). It's not terribly difficult, especially digitally as you say. This style of composition is often called "N-limit just intonation" (for some value of N) or "freestyle JI
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pierrec
3y ago
I think we agree. "Giving a prompt to a black-box model created by a large corporation" is just the average, and the popular perception of the term "generative art". Genuary is also explicitly about making art with code,
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pierrec
3y ago
As someone who's been making art with code for a long time, I'm under the impression that "generative", in the context of computers and art, has had another change of meaning recently. "Making generative art" n
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pierrec
3y ago
Really neatly done. It felt difficult but maybe it's a skill that can be learned. Spoiler: At the end, it shows you a graph of how many turns people took to solve it, and if I'm reading it correctly, only 30-ish people solved it a
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pierrec
3y ago
That's a valid point of view, but it sounds like a different, more educated take than your original comment. This education is exactly one of the reasons why I love games like this. To clarify, " For instance, if you were project
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pierrec
3y ago
It's true that it's hard to tell from the screenshots, but I'd say this game is way more non-euclidian than a mere "euclidian plus portals" kind of space. It's not simply the projection that makes it look stran
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