3 ms·
If you're working with triangle meshes, I think the approach of extruding triangles into prisms looks promising. It allows drawing arbitrarily long trails with
by pierrec 3y ago
If you're working with triangle meshes, I think the approach of extruding triangles into prisms looks promising. It allows drawing arbitrarily long trails with OK performance. Sadly it did not match the constraints of cramming the whole scene into a shader, hence the weirder volume-based techniques.
Fast analytical motion blur with transparency: https://www.sciencedirect.com/science/article/pii/S0097849321000066 https://www.sciencedirect.com/science/article/pii/S009784932...
- chaboud 3y agoI played with an approach like Gribel in a software abuffer engine years ago, where coverage fragment lists were already part of the picture. Combined with video textures, it's fair to say that my result was... slow. But I'm more and more inclined to take another crack at it.