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pheelicks
searching PlanetScale…
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7 ms
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31.
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Google Photorealistic 3D tiles and deck.gl demo
(github.com)
3 points
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pheelicks
3y ago
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0 comments
32.
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Show HN: Interactive story map built using Google 3D Tiles and deck.gl
(3dtiles.carto.com)
3 points
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pheelicks
3y ago
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0 comments
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pheelicks
3y ago
I was involved in building the interactive story map using deck.gl that you can view at https://3dtiles.carto.com It’s really cool to have access to all this amazing data! Shout out to Google for working with us to bring support
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pheelicks
3y ago
This was built using the just released Photorealistic 3D tiles announced at Google IO: https://cloud.google.com/blog/products/maps-platform/create-... We worked on providing an integration with deck.gl to mak
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The Importance of Vegetation for Cities
(3dtiles.carto.com)
2 points
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pheelicks
3y ago
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1 comments
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WebGL-powered Google Maps features now generally available
(cloud.google.com)
2 points
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pheelicks
4y ago
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0 comments
37.
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pheelicks
4y ago
Take the night train via Regensburg (book via cd.cz) and arrive rested. Goes every Thursday
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pheelicks
5y ago
Impressive performance, I remember trying this technique a while back a the number of steps required made the frame rate drop. Is the code public? By the way, you might like https://felixpalmer.github.io/volcanoes-of-japan&#
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pheelicks
5y ago
Great work, runs very smoothly! Where do you do the shadow calculation? Do you have precomputed tilesets or do you do it on the client?
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Richer data visualization on Google Maps Platform using deck.gl
(cloud.google.com)
2 points
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pheelicks
5y ago
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0 comments
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I made a map, charting my friend's journey through his cancer treatment
(twitter.com)
1 points
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pheelicks
5y ago
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0 comments
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RGB Elevation Creation for 3D Online Mapping
(xycarto.com)
2 points
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pheelicks
5y ago
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0 comments
43.
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pheelicks
6y ago
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since. The real fun begins when you need to implement some sort
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3D Volcano Hillshade Visualization
(felixpalmer.github.io)
1 points
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pheelicks
6y ago
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0 comments
45.
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pheelicks
6y ago
Great thanks - perhaps obvious, but worth running the PNGs through something like pngcrush. I'm thinking about it the other way also, that is could your approach be used to reduce the size of DEMs encoded as PNGs. While I can see brotl
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pheelicks
6y ago
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files? I use PNGs to encode elevation data in my 3D mapping library ( htt
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Hillshades of Japanese Volcanoes in WebGL
(felixpalmer.github.io)
2 points
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pheelicks
6y ago
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0 comments
48.
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Procedural GL JavaScript: mobile-first 3D mapping engine
(github.com)
3 points
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pheelicks
6y ago
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0 comments
49.
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pheelicks
6y ago
Bug reports are welcome at: https://github.com/felixpalmer/procedural-gl-js/ Also the geocoding quota issue has been resolved
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pheelicks
6y ago
I wrote the underlying 3D library, but React isn't my specialty, so I don't know if this is deemed best practice. Seems to work though and is nice and extensible, allowing the API to be proxied if and when the component changes
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React Component for 3D Maps
(github.com)
82 points
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pheelicks
6y ago
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14 comments
52.
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pheelicks
6y ago
Really nice, any plans on showing this on integrating 3D maps? You might be interested in my project, Procedural GL JS: a mobile-first 3D mapping engine with emphasis on user experience. Live demo here: https://felixpalmer.github
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pheelicks
6y ago
Really nice, any plans on showing this on a 3D map? You might be interested in my project, Procedural GL JS: a mobile-first 3D mapping engine with emphasis on user experience. Live demo here: https://felixpalmer.github.io/pr
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pheelicks
6y ago
Procedural GL JS: a mobile-first 3D mapping engine with emphasis on user experience. Live demo here: https://felixpalmer.github.io/procedural-gl-js/ After 7 years of working on closed source products in this space, I o
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pheelicks
6y ago
I have a few articles on my blog (and will be adding more related to the Procedural GL JS) library: www.pheelicks.com I would also very much recommend: - https://webglfundamentals.org - https://www.iquilezles.org -
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pheelicks
6y ago
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
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pheelicks
6y ago
Yes
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by
pheelicks
6y ago
Could you elaborate? I'm also an iOS user and find it intuitive. But of course I would, as I've spent hours developing it and can't see the issues in the way a new user would. If you move two fingers in a rotating fashion the
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pheelicks
6y ago
Well, I made the engine - so the answer is both :) Glad you like it. I still feel the pinch zoom could be improved though so that the focal point was at the center of the touch points, but otherwise it is pretty close to the native controls
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pheelicks
6y ago
Yes, there very much should be a 3rd dimension. If you're having issues I'd appreciate if you could file an issue on https://github.com/felixpalmer/procedural-gl-js mentioning what device you have along with
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