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phaus
searching PlanetScale…
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74 ms
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661.
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by
phaus
13y ago
>If you read up, that is not where this began. You're right, the first thing we disagreed on was that the article's pretty much industry standard definition of security through obscurity was incorrect because in your opinion, i
662.
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by
phaus
13y ago
>Arguable, but then what makes keys and passwords "not a part of the implementation"? They are part of the implementation of a network, but the issues involving passwords and cryptographic keys are so complex that they generall
663.
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by
phaus
13y ago
>SSID is neither design nor implementation of a wireless network. As it relates to the physical implementation of a network, part of the implementation includes configuring the devices. Security through obscurity can be something as simp
664.
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by
phaus
13y ago
>That is again a definition which would include ssh keys, which is to say a useless definition. For those of us who work in security, its taken for granted that when we are talking about security through obscurity, we aren't talking
665.
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by
phaus
13y ago
Its possible that "security by obscurity" has a different meaning in the programming world. When talking about computer or network security it is used to describe any mechanism that attempts to defend a system by hiding something.
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by
phaus
13y ago
I wasn't criticizing the entire article. I was disagreeing with a single person's claim that disagreeing with a cultural norm is the same thing as failing to understand it. Most of the advice in the original article was pretty goo
667.
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by
phaus
13y ago
In some cases you might be able to circumvent the rules, but in others you would end up getting your boss fired if they accepted the gift.
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by
phaus
13y ago
>Americans don't understand buying lunch for your superiors. More wealthy/higher ranking/socially powerful/popular/lucky != superior. I occasionally buy lunch for my friends and co-workers out of mutual respect a
669.
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by
phaus
13y ago
>I anticipate that I will be able to remove the features which I didn't think were needed. This is a really bad idea. While you might think that its impossible, some of your users are going to absolutely love the useless functionali
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by
phaus
13y ago
Thanks. I'll have to check this one out. I guess helicopter game wasn't the first, which makes it even more ridiculous that people are acting like this is something new.
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by
phaus
13y ago
I think its a disservice that millions of people act like this guy stumbled on a new genre when he didn't. The way the game is played is nearly identical. You either increase your altitude or decrease it. I agree that the consistency o
672.
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by
phaus
13y ago
This version is actually much more difficult than the mobile version.
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by
phaus
13y ago
As the commenter you are responding to mentioned, the hit-box is much larger than the bird. If your hit-boxes aren't the same size as your sprites, players are frequently going to die when they didn't even appear to hit the pipes.
674.
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by
phaus
13y ago
Flappy Bird is a clone itself. There were a few different flash/java games that features almost identical gameplay. IMO, helicopter game was the best of these. helicoptergame.net Flappy bird actually is supposed to be a troll, and that
675.
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by
phaus
13y ago
He did: >one of our Bad Hires failed on three of the following items which are usually a make or break for me: Sounds pretty serious. Let's find out what it is. >They did not include a personalized cover letter with their resume
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by
phaus
13y ago
Well,to be honest, flappy birds itself is an awkward copy of a much better game, so I guess its a tradition.
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by
phaus
13y ago
Polished probably isn't the right word for it. I just meant that the graphics are cohesive(even though they are copied) and the animation is smooth. Most popular games fail to achieve even that much.
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by
phaus
13y ago
>Side note: I wonder if the developer meticulously chose the "flap height" and pipe width such that it would drive us all insane, or if he just got lucky. Its hard to say. I guess most people find this pretty compelling, but to
679.
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by
phaus
13y ago
I don't know where you got the idea that I was supporting it.
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by
phaus
13y ago
I agree the U.S. could definitely "get away" with killing them all, I'm speaking more about the intent behind the rule of law. In my humble opinion, "after hostilities have ended" is too weak of a standard. I'm
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by
phaus
13y ago
>What else is the US supposed to do? These men didn't necessarily commit crimes - prisoners of war are simply fighting for their country or side. This shows a deep misunderstanding of the situation. The Taliban and Al Qaida were alw
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by
phaus
13y ago
>I would say any strategy game would be just fine with touch controls. I'd agree that board-game style strategy/war games would work, and also quite a few turn-based strategy games. Its also possible to make certain types of re
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by
phaus
13y ago
Games in general don't have to have control complexity in order to have depth, but some genres have to be significantly dumbed-down in order to work with touch controls. The concept of an on-screen virtual analog stick is great in theo
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by
phaus
13y ago
This is pretty much spot-on. I can't stand CoD anymore for quite a few reasons, but one of the biggest is that they charge money for map packs that are often based on old content. If I'm loyal enough to give you 60 bucks every tim
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by
phaus
13y ago
>There's nothing inherently wrong with that. Yes there is. Diablo 3 would have been much better if buying gear was the exception to the rule. By legitimizing it and as you mentioned, failing to provide balance, Blizzard unintentiona
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by
phaus
13y ago
I agree that the ability to use complex control system isn't necessarily an indicator of depth, but it certainly opens up a lot of possibilities. There are entire genres that have always been and will always be terrible on touchscreen
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by
phaus
13y ago
I don't necessarily think that there is a solution. In almost all cases, the game itself is the problem. Most people won't pay full price, because most mobile games lack depth. When you develop for mobile, you can either make a ga
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by
phaus
13y ago
It can definitely work out in the opposite way as well. My father was a flight engineer in the navy, from his experience, the best pilots he ever worked with were part-timers looking for something exciting fun to do. The handling characteri
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by
phaus
13y ago
>"Elite" pilots of the USAF, many of whom are in fact in the ANG, also fly 10 hours per month, or even less[1]. Often ANG pilots are even better than the full-timers because they tend to be commercial pilots that joined the Air
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by
phaus
13y ago
>I disagree. Especially when you are at the bottom of the chain of command. Its too much to expect the average person to understand rank structure. Everyone is capable of understanding it, but almost nobody cares because civilian life do
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