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phaser
searching PlanetScale…
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61.
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The Homunculus
(explodi.tubatuba.net)
2 points
by
phaser
8mo ago
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0 comments
62.
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by
phaser
8mo ago
I have the exact same problem. plus, I have usually surprised system processes eating up CPU like ‘suggestd’ and it’s hard to get information about what it does. I guess one could find out by reverse engineering, but that’s not the point. t
63.
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by
phaser
9mo ago
Maybe this is the living room dumb-TV that I was waiting for
64.
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by
phaser
9mo ago
Do we have mass murdering CEOs now? What did I miss?
65.
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by
phaser
10mo ago
Microlandia - The Brutally honest city builder. I started making this game several years ago, sporadically, abandoning it for month-long periods, but after posting it here a few times in Show NH I got the encouragement I needed to publish i
66.
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by
phaser
10mo ago
It’s interesting to see the posts from warpbuild, blacksmith, buikdjet and others defending their business model that was based on the inefficiency of GitHub. I love the fact that git is built in such an open way that if you are worried abo
67.
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by
phaser
10mo ago
Hahah this is the third time I get this. Now I can't unsee it... will do it :)
68.
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by
phaser
10mo ago
Regarding custom buildings, it will likely start as a simple JSON setting some variables like workerCapacity, studentCapacity, depth, height, etc and a voxel 3D file, so players can create cities with custom architectural styles. Like a cit
69.
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by
phaser
10mo ago
Thanks for the purchase. In the next days I plan to release many bugfixes targeting Linux and steam deck, it's the most requested thing at the moment.
70.
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by
phaser
10mo ago
Parking is a constraint in microlandia :) and parking issues have impact on company productivity and employment. however, there’s a lot of things I’m still missing, like different types of lanes (bike-proprity, bus-priority, highways, etc)
71.
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by
phaser
10mo ago
Exciting idea! I see that it could happen in more than one way: there is a simulation parameters file that we document openly[1] it’s a no brainer for me to allow playing with a custom simulation file. buildings are typescript types with ho
72.
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by
phaser
10mo ago
I started working on it around years ago very infrequently, this was the time where I experimented with concepts and programming languages... initially it was a monetary policy simulator written in go. Around 3 months ago I had the concept
73.
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by
phaser
10mo ago
Right now, a little flaky: Issues with controls and texture loading in Linux have been reported, but now that i've launched I'm gonna take a deeper look, hopefully next week playing in steam deck will be a decent experience.
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Show HN: Microlandia, a brutally honest city builder
(microlandia.city)
144 points
by
phaser
10mo ago
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25 comments
75.
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by
phaser
10mo ago
Your game looks super interesting! Very looking forward to playing :D
76.
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by
phaser
10mo ago
I seem to be the only one with some degree of success with Tauri :) After someone suggested here in HN I switched Microlandia[1] from deno-webview[2] to Tauri. So far, it’s been a pretty good experience in Windows and macOS, of all the bug
77.
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Bauble
(bauble.studio)
4 points
by
phaser
10mo ago
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0 comments
78.
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by
phaser
11mo ago
I think the context here is important. regardless if videogames are an artform or not. putting off work, parenting or whatever are priorities in life to get a videogame fix is not the same as playing video games in your leisure time when is
79.
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Bevy: A refreshingly simple data-driven game engine built in Rust
(bevy.org)
1 points
by
phaser
1y ago
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0 comments
80.
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The Peach meme: On CRTs, pixels and signal quality (again)
(datagubbe.se)
65 points
by
phaser
1y ago
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25 comments
81.
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by
phaser
1y ago
This reminds me of the heartbreaking story of “The Lawyer, the Addict”, which was a reality check for me. https://www.nytimes.com/2017/07/15/business/lawyers-addictio...
82.
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by
phaser
1y ago
> I wonder if you simulate at individual level or group? Would be cool at individual level each one making decisions individually and see some emerging behavior. If you are referring to the citizens, yes, at individual level. However for
83.
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by
phaser
1y ago
> Brutally honest? I hope it shows the huge amount of land needed for parking lots :P Parking space simulation is coming soon. I feel I will completely miss the point if I leave that out. The idea is to have street parking (with configur
84.
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by
phaser
1y ago
Public transport is the next thing I wanna work on. Will start with buses, which I have an idea on how it will be implemented, but for metro I will want to start learning about how it can be simulated faithfully. This weekend I have plans t
85.
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by
phaser
1y ago
That's something I haven't thought about, but I 100% agree that it should be possible! Very soon I want to introduce roads with bicycle lanes, that have less car bandwidth, that will make me refactor the traffic simulation and the
86.
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by
phaser
1y ago
this look super cool but is it hugged to death? i can’t upload the document :( how does it work with long papers? will it ever work with small books? will try it out tomorrow again
87.
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by
phaser
1y ago
Microlandia, the brutally honest city builder. Posting this for a second time, because i’ve been working super hard on a steam release. last month’s “what are you working on” thread impulsed me to upload this game to itch and 1 month later,
88.
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by
phaser
1y ago
Unfortunately and with the pain of my soul, after 10 years working in start ups, I have to admit that yes, the truth is that politics matters and matters much more than good engineering, that is something that I have learned the hard way. A
89.
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by
phaser
1y ago
This idea is old, but today it conveys a much bigger meaning. There are two new developments since then that are very scary. The first is that artificial intelligence is supposedly replacing some jobs, but not only that, it is also being us
90.
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by
phaser
1y ago
I miss RSS too much, I have decided to start using it again today. For those who are in it, what is your favorite client?
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