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peytonshields
searching PlanetScale…
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3 ms
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by
peytonshields
1y ago
This is something we've been working on and are planning to release a "decision" update to the game which should allow for multi-step, configurable options to choose if the LLM actually gets to contribute to the current world
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peytonshields
1y ago
We've only just begun! Max and I started building this about 1.5 months ago and are planning to ship a torrent of updates for the foreseeable future! Eventually it will be much more open/explorable world
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peytonshields
1y ago
Thanks for the comment! We're working towards using the game's own simulation data (from Unity) to feed back into your game's agents. We hope this will prove less noisy than speech / real-world instrument data, allowing
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peytonshields
1y ago
Fixed! Thanks for flagging!
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peytonshields
1y ago
Coming soon! If you join our discord happy to debug live, we have the build for it but figuring out some libgtk dep issues with Tauri
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by
peytonshields
1y ago
This is the goal! We're working hard to give the AI more spatial "world" awareness with bespoke decision loops
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peytonshields
1y ago
Absolutely! Max and I were huge Civ fans and always tried to make the game AI deviate from its programmed strategy. We also believe you can get some really interesting story arcs by adjusting parameters like temperature and how context is p
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peytonshields
1y ago
The loop is all about adapting, experimenting, and seeing which combinations work and which don't. Right now it's designed around mini-games which can have a different goal per game -- as a quick example I'm currently buildin