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peterept
searching PlanetScale…
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1.
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peterept
7mo ago
This is great. But when I read the headline I was kind of hoping it might be a home arcade machine that also let me watch other people playing (ala’twitch) but then also allow me to join the game (or even take it over).
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peterept
11mo ago
Oh yes at the time I ordered a sheet but it didn’t align with my display panel. I should try that again.
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peterept
11mo ago
I got excited about this a few years ago when I was into digital pinball. I built an open source project called Phonemote using an iPhone to track eyes and relay telemetry over WiFi/BT and a plugin for FuturePinball. However the result
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peterept
2y ago
Back in the day of LAN parties Descent was our favorite game.
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peterept
3y ago
Auto-pilot is not on all Teslas as it was a paid upgrade til mid-2019. My M3 does not have auto-pilot!
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peterept
4y ago
To avoid memory allocations, and if you can modify the source string in place, then an alternative is to return std::vector<char*> and modify the string to replace the separators with '\0'. Of course, as that post suggests,
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peterept
4y ago
Cardboard SDK is already stereo vision. Looking at tech specs there is no touch controls. Input is either by using CV hand tracking or sending motion controls from an Apple Watch. Basically they are using Apples SDK for everything.
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peterept
4y ago
Wouldn’t the SDK be the same as Google Cardboard but disabling the distortion and mirroring the output? Use ARKit/ARCore for tracking. A few lines of code and you are all set.
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peterept
4y ago
Not a very original or clever form factor. At least design it more like the Mira Prism ( https://www.mirareality.com/ ) where the phone position is closer to your head and have a large open FOV. I get that they want to expose
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peterept
4y ago
Same happened to me!
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peterept
4y ago
I developed NewtFTP because wireless cards were just starting to appear, the PM100D cellular cards and the early 802.11 WiFi. FTP was the most popular way at that time to distribute application packages and files. It felt like living in the
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peterept
7y ago
I was worried about that too - because I loved the (apparent) simplicity of using Apple maps from my phone... until I actually got the Tesla and found voice navigation is way easier and flawless. (And in the very occasional situation I have
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peterept
8y ago
I run a multiplayer VR team platform where we run a copy of Unity3d on the linux cloud server and load the the same Unity Asset Bundle on the server as the clients ("The current world"). I chose this method because: (1) it followe
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peterept
8y ago
Have to give it to Apple for acknowledging the difficulty in writing responsive (as in no lockups) applications and designing multiple developer framework solutions to solve it (Grand Central Dispatch and NSOperationQueue). Both those are d
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peterept
8y ago
I liked in particular adding a short "cooling off" period for a group to break and relax before coming back to make a decision.
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peterept
9y ago
I don't know much about the logic used in self-driving cars - but I do wonder how they will handle roundabouts. We have a lot of them here (Australia) and you have to give way to a car that is approaching or entering the roundabout on
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peterept
9y ago
And here's one I made to actually have a test drive as well: https://youtu.be/LKgJk7DdyuY
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peterept
11y ago
If you are going with a visual piece of tape, then you could replace the arduino with a simple mobile app that recognised the tape via camera and transmits speed via UDP to the app. I wonder if the camera on a typical phone could keep up ?
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peterept
11y ago
And as you mention VR, the Amiga powered the first generation of Virtuality SU1000 & SD1000 arcade machines!
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peterept
11y ago
> Unity provides no way to immediately view full-screen unless you actually build a standalone OS X or Android app every time. This has finally been resolved since Unity 5.1.0p1 (12 June 2015), which renders live to a DK2 while in the Ed