Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
perry227
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
perry227
16y ago
A pretty common solution is to put the keyword phrase first, followed by the brand name. Using a pipe between them garners a higher CTR in some cases for unknown (to me) reasons. That's how they do it here on HN except they put the brand na
2.
▲
by
perry227
16y ago
I would re-purpose the apps for other platforms that are easier to monetize. Specifically, I'd make it a monetized app on Conduit.com and I'd make a smart phone version and sell it on GetJar.com.
3.
▲
by
perry227
16y ago
I think charging people to create games and letting anyone play for free is probably preferable to letting people charge users. Virtual currency is a great way to do this although you may consider doing it inside Facebook to accelerate that
4.
▲
by
perry227
16y ago
In that case my pragmatic side says to approach some educational institutions and see which they'd be more likely to buy.
5.
▲
by
perry227
16y ago
Check this out: http://www.inc.com/matt-quinn/the-rise-of-high-resolution-fu... From Business Insider: "Here's the deal: A convertible debt is a type of financing that has three distinct characteristics: It doesn't give the investor any l
6.
▲
by
perry227
16y ago
That monetization strategy makes sense, though I'd find out what such institutions are looking for in writing software before going too far. I'd suggest refining who your target audience is. Writers and readers is far too broad. Having a be
7.
▲
by
perry227
16y ago
This is an interesting concept that I think needs more structure. It suffers the same problem that FourSquare did initially, there's nothing stopping people from gaming the system. It's also not obvious what you're supposed to do or how it
8.
▲
by
perry227
16y ago
What is the target audience for this and how would you monetize it?