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paroneayea
searching PlanetScale…
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31.
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by
paroneayea
2y ago
There is step debugging available in Guile plus Geiser, but it's not very reliable. You can call ,next for instance, see: https://www.gnu.org/software/guile/manual/html_node/Interact... https:
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by
paroneayea
2y ago
Thanks! Though definitely the shoutout goes to the Spritely team in general, particularly the Hoot team, and in this case, particularly David Thompson, who put together that lovely game jam template with the breakout clone! :) It's tr
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Make a game with Hoot for the Lisp Game Jam
(spritely.institute)
102 points
by
paroneayea
2y ago
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24 comments
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Distributed System Daemons: More Than a Twinkle in Goblins' Eye
(spritely.institute)
16 points
by
paroneayea
2y ago
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0 comments
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Spritely Goblins v0.13.0: Object persistence and easier IO
(spritely.institute)
62 points
by
paroneayea
2y ago
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18 comments
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paroneayea
3y ago
Yes, we have made use of JS invoking WASM-GC managed Scheme objects in our Hoot demos at Spritely.
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Scheme in Scheme on WASM in the browser
(spritely.institute)
183 points
by
paroneayea
3y ago
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48 comments
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by
paroneayea
3y ago
This would lead to a massive confused deputy vulnerability for unix domain sockets as already exists for localhost + port. For a great example of this, see how Guile's live REPL was localhost + port... cool, only local users could acce
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by
paroneayea
3y ago
I agree with this assertion. WebAssembly, on its whole, is extremely good. The string stuff is, IMO, something the group has not come to realize the "right direction" on, but so much has been done right! Hopefully strings can ge
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by
paroneayea
3y ago
Stringref is an extremely thoughtful proposal for strings in WebAssembly. It’s surprising, in a way, how thoughtful one need be about strings. Here is an aside, I promise it’ll be relevant. I once visited Gerry Sussman in his office, he was
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by
paroneayea
3y ago
Thanks very much! Yes, progress has been fast, and it was really fun to show things working with an example that's live and interactive and hopefully fun to look at and play with.
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by
paroneayea
3y ago
Yes indeed. Glad you found both! When planning the game jam entry, I said "well I guess this is a paired-down version of Fantasary from the original list of Spritely sub-projects, but maybe that was a silly name so we should call it
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by
paroneayea
3y ago
Thank you! I updated the post!
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Lisp Game Jam – “Wireworld” in WebAssembly Using Spritely's Hoot Project
(spritely.institute)
133 points
by
paroneayea
3y ago
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7 comments
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by
paroneayea
3y ago
It's being supported in an extension that looks on track to be broadly available across WASM runtimes soonish.
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Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration
(spritely.institute)
5 points
by
paroneayea
3y ago
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0 comments
47.
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paroneayea
3y ago
The case was correct, but I misspelled "van" as "von"... how embarassing! Fixed on the website.
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Spritely Goblins v0.11.0, time travel distributed debugger and more
(spritely.institute)
3 points
by
paroneayea
3y ago
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1 comments
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A distributed time-traveling debugger for Spritely Goblins
(spritely.institute)
12 points
by
paroneayea
3y ago
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0 comments
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Spritely Goblins 0.10 released, distributed programming for Guile and Racket
(spritely.institute)
10 points
by
paroneayea
4y ago
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0 comments
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Growing a Networked Garden with Spritely Goblins
(spritely.institute)
108 points
by
paroneayea
4y ago
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2 comments
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by
paroneayea
4y ago
I also can't believe how many other comments (not yours) in the comments on this post are like "this is a good idea" and "we should consider this" and etc. I'm amazed. Most of the people on here responding as
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Guix for Development
(dthompson.us)
5 points
by
paroneayea
4y ago
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0 comments
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Spritely Networked Communities Institue receives multi-year funding from FFDW
(spritely.institute)
1 points
by
paroneayea
4y ago
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0 comments
55.
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by
paroneayea
4y ago
There's something to trying to figure out how to adjust your productivity structures to be more productive, and then eventually you hit a falloff in terms of where it stops helping. This blogpost feels very ironic to me... I know I
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by
paroneayea
4y ago
PreScheme was statically typed! It used Hindley-Milner!
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by
paroneayea
4y ago
Apology accepted, thanks :) I guess that's yet another reason to re-theme my website....
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by
paroneayea
4y ago
> he didn't mention any of these "she didn't mention any of these"... my name is Christine, it's right at the top of the post... At any rate, most of the approaches you're taking resemble Chicken Scheme'
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by
paroneayea
4y ago
Someone should send an email telling the guy to steel himself! Also fun fact: Guile was already a pun on Guy L. Steele, I just finished the pun :)
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by
paroneayea
4y ago
It could be! Btw, macro_lisp is hilarious, nice job. My post was specifically aiming at talking to the Guile community as in terms of something useful and befitting of that community's use. A "Lisp Flavored Rust" would be i
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